Version 0.8 Last Modified 10th April 2014

Using adjectives

An Adjective is an extension to an object (like box, sphere, mesh) in 3Ds max.

By version 0.8, there are only two adjectives available: Trans and Ref

For instance, for an object in 3Ds max named "Sphere084", assigning an adjective 50% transparent, our object becomes "Sphere084 trans50"

About how it's done, you just need to rename (for instance 'Sphere084', we rename it to 'Sphere084 ref50').

And this could be done in 3 ways, either using

Currently, there are two possible adjectives: transparency and shininess (reflection factor)

AdjectiveMeaningSyntaxExample for Sphere084
refreflection factor (shininess factor) in percentREF(value)Sphere084 ref50 (50% shininess)
Sphere084 ref0 (0% shininess, default)
Sphere084 ref25 (25% shininess)
transTransparency value in percentTRANS(value)Sphere084 trans75 (75% transparent, 25% opaque)
Sphere084 trans0 (not transparent)
Note that SG30 (for -morph or -hybrid [-kay]), alt. Specular color for -ali is required to activate shininess.

Finally, a preview

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