ARM Kart Track (Full Course)

  • Download count 518
  • Pageviews 1055
  • Unique foldername aktfull
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2026-06-25
  • Version from 2026-06-15
  • Version 1.00
  • RVW-ID 47638
  • Category
  • Score
    91/100 (16 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 256 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    ARM Kart Track is the official Alias Revolt Master (ARM) community circuit, designed specifically in a tight kart-track style.

    It's highly optimized for close, competitive racing using standard stock cars and it can deliver incredibly chaotic races in multiplayer lobbies with 6 or more players.

    This track introduces three of my personal custom track experiments:

    1. Instances and Custom Objects optimizations: many features (such as hundreds of decorative props, lights and shadows) have been so well optimized to squeeze RVGL performaces to the extreme;

    2. Custom Curb System: a custom surface which allows for super realistic tyre-over-the-curb audio and tyre bumps, leading to super-realistic racing adapted to RVGL standards;

    3. Wet Track Layout: Reverse mode has been replaced with a challenging wet layout, featuring rain, slippier asphalt and killer curbs, which can provide a better challenge for the more experienced players;

    Special thanks to RobDin00, GG, Elertaiser, and many others from ARM who helped me developing this banger via continuous support and feedback;

    Want to feature some of the new stuff in your tracks? Feel free to take and copy everything you need! You can also reach me out on Discord (My nickname is Paige, discord ID is justcallmepaige) for any extra info you may need.

    Enjoy!


4 comments on “ARM Kart Track (Full Course)

  1. Great track!
    The reverse version is indeed very well done.
    Personally, I’m not too keen on the automatic repositioning behind the first 180-degree bend…

    1
  2. This is a fantastic track that is very pleasurable to drive on. I am impressed by the custom surfaces and kerbs; it would be great if you would share how you did it using RVGL and other tools.
    I like that the R version is just the regular version with completely different traction characteristics, I always enjoyed low-grip tracks and throwing the car into the corners from a much bigger distance, it’s so much more rewarding when done perfectly.
    What I am just unsure about is that it’s possible to cut corners through the gravel: it simplifies the challenge and makes the track effectively shorter, but on other side it makes it faster and more flowing, and not as punishing.

    2
  3. Pretty impressive track, I have to say.
    It looks stunning, and plays well too.

    the “”Reverse”” Version is also pretty cool as well, the rain along with the reflective road, it just looks amazing overall.
    I will say, much like Crimson Fury, I did also have framedrops in the reverse version. Though it’s probably due to my PC being a potato as well.

    2
  4. Well, I suppose that after playing the reverse version of it, it has that Tsukuba Wet flair from Enthusia Professional Racing, a track that I’m still hoping to see one day.

    I did experience a couple of framedrops in the reverse version. I believe it’s probably my crappy PC or something, I’m not entirely sure. Overall, it’s a fun track that has once again, the Tsukuba Circuit flair.

    1

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