- Download count 71
- Pageviews 93
- Unique foldername hwPro Racing F1
- Skin for
- Track Mod for
-
Based on
Jaguar F1 - Release date 2026-02-01
- Version from 2026-01-16
- Version 0.9.9
- RVW-ID 45924
- Category Super Pro Car
- Score
- Unconventional car?
- Construction Repaint
- Engine Glow
- Transmission RWD
- Top speed 47 mph
- Total weight 1.1 kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
PAINTKIT INCLUDED!!! (Though it is set up differently than the others).
My second reparam, don't mind this one being so huge since there are 4 "presets" inside a special folder... (slightly-widened body, removed hood antennas, and edited texture from a repaint of the original repaint)
INCLUDES 20 LIVERIES THAT AREN'T MINE BUT I FIXED ANYWAY.
THIS IS NOT MY MODEL.
Requires RVGL to work properly.
Credits go to Manmountain for the original repaint, original model by Gogazman (car not in here)
Everyone who did all of the various liveries I found in Re-Volt XTG.
The Sounds Resource and a YouTube video for the engine sounds (from various games, including Hill Climb Racing).
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Top Speed (Average): 47 MPH
Class/Engine: Glow (various engine types, V10 by default)
Rating/Class: Super Pro (5)
Transmission: RWD
Acceleration: (Unable to acces Dev Mode, so rough estimate)
Very fast.
Weight/Mass: (Unable to acces Dev Mode, so rough estimate)
Very, very lightweight, just like a real F1 car.
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This actually is a redo of Gogazman's Ferrari F399 conversion, but I discovered this is as a Manmountain repaint titled "Jaguar F1" from 2005 (but downloaded it from the 2011 F1 pack, which featured the exact same repaint as the Jaguar F1 listing). This may not be fully conventional, but I tried my best to make it able to "fairly" compete with other Super Pro cars while making it feel like a real(ish) Formula 1 car.
Before working on this to be a publishable car, this car went through several headache-inducing name changes due to not finding the exact casting that looks like this car here, until now. From the past, it started as "F1 Car", like the 2000 McDonald's casting, but realized it was just a rebranding of the GP-2009 (which before 2009 it didn't have a proper name)... but after looking between this model and the GP-2009 casting, they did NOT look the same, so later I tried to move the vertices to make it look more like GP-2009, but since it would've taken TOO much time and was already a major headache to do, I decided to scrap the idea and was almost gonna quit there, but... then... while not a Mainline casting, but still Hot Wheels, I found out from the Pro Racing 1999 World Champions series had F1 cars, I finally found an official casting that looked just (or the closest to) like this model! So I gave it the simple, albeit fictional name "Pro Racing F1".
The original casting name was "McLaren Mercedes MP4-14", which would've been WAYYY too long for an RVGL name.
It's scale and parameters have been heavily altered.
Widened slightly to match the scale of my other HWRV cars.
(So 1-percent larger than all the base game's cars).
The parameters have been changed to where it's a Super Pro car where it gets great speed, has quick acceleration, and extremely fast steering, but it does understeer since I'm not sure if real F1 cars do understeer or not...
There are 4 engines to choose from, if you want to know what engines are which underneath the "-ex#" files are, please read the separate document included inside that folder for info. But bear in mind that the default exhaust file is a V10. Remember that changing the engine DOES NOT affect the car's performance, this is just for sound ONLY.
Just like the real machines, it is a mid-engined race car, but it is instead RWD (I forgot actual ones were 4WD once, don't worry, it never oversteers). So this car has an MR layout.
The Pro Racing F1 is intended and recommended for flat-surface tracks ONLY, but you can technically try and risk it by racing on uneven terrain, at the cost of the inability to properly land big jumps. Most steep incline transitions are fine. It is recommended to brake when steering extremely-sharp turns so you don't hit the wall nor go off-course.
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You cannot redistribute nor modify THIS reparam without my permission, but you can modify it ONLY for personal uses.
BUT, check the original car this is based on for permissions of the original mesh and textures.




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