AMCO Bitume

  • Download count 750
  • Pageviews 1685
  • Unique foldername AMCO_Bitume
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2009-01-25
  • Version from
  • Version
  • RVW-ID 3499
  • Category
  • Score
    83/100 (11 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty
  • Track length 518 m
  • Reverse version available? Yes
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

      CREATED : January 25, 2009
    AUTHORS : Omessmer, Totolens, Smag, SebR, Clamour, Scorp1o, kao98, Pigasque, Manmountain, Killer Wheels, Darksabre

    This track is a REALISTIC REPRODUCTION of an authentic remote controlled car track located in Brest - France.
    The real AMCO complex includes a speed track and a cross track. This is the revolt adaptation of the AMCO speed track.

    Come with reverse mode, MP3 and/or revolt music
    Custom loading picture show the real track on July 2004 (need v1.2 or RVGL)


3 comments on “AMCO Bitume

  1. The classic track of the late 00s, of course, is like the analogues of Formula 1, Indycar, Le Mans tracks, the track is pretty good, its trajectory is interesting, although it will be understandable for beginners, and yes, you don’t have to think where to go, of course, slow down on it too That’s how you can cut it on this track, which is very interesting! There are also some decorations, such as placards and posters. Unfortunately, there’s no music, and the track doesn’t have much visual, which isn’t very cool! But it’s still fun to ride!

    1
  2. Good track, especially for its raceline. An excellent mix of corners, which gives every car a challenge, at least somewhere on this track.
    Pit lane is too fast, or to put it in other words, should be a bigger disadvantage, as it nearly equals the race line + offering an item. Automatic repo triggers aren’t the best thing in the world, should rather be a bumpy and decelerating grass surface or some simple blockages. Cutting corners across the kerbs is very fun, but not if a repo trigger lurks one millimeter behind it.

    1

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