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Member since: December 13th, 2023
Last seen: April 14th, 2024

1 creations uploaded, worth 4

78 creations rated, worth 78

52 comments given, worth 208

0 event categories attended, worth 0

Level 3 with a Total of 290

Needs 10 more to reach Level 4.

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    Surprise: I hated Re-Volt as a child. Tracks too complicated, countdown too blunt and loud, cars too unstable (picked the wrong one maybe).
    Meanwhile, a miracle happened! The Re-Volt source code got leaked. A true miracle, as so many commercial games would need just a tiny fix maybe to be playable again. And Re-Volt got those fixes, to make a proper online game out of it.

    Racing in RVGL against other racers is one of the most satisfying gaming experiences I ever encountered. Every battle for whatever, 11th, 12th place, means something. Finishing ahead is a huge effort, that requires patience and skill. Those cars are more difficult to drive than the vintage cars in Grand Prix Legends. Weapons need thinking and proper timing to be used effective (excluding zaps, they are easy-peasy). The RVGL network performance is magnificent as well, enabling real wheel to wheel racing without too many lag-releated oddities. I've played a lot of games, but nothing was as smooth as racing RVGL online.

    With some development, this could be the Dota of racing games.
    Happy to have discovered RVGL.

    Rookies: Tesla, Vaanbus; Amateurs: Triton; Advanced: Romeo, APC L-13; Semi-Pros: Big Load, Rustique; Pros: RC Bulldog, Velter Ultron; Super-Pros: Elyta, Spectron; Stocks: Panga
    Schools Out 2, Venice, Sakura, Toys in the Hood 2, Fairground 2, Dankernkart, Aspenside, Downtown, GP1
    Grand Prix 2, Armagetron, Supertuxkart (all the former). Now RVGL.
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