High School 2

  • Download count 625
  • Pageviews 1189
  • Unique foldername hschool2
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2025-07-11
  • Version from 2025-09-23
  • Version 2.0.2
  • RVW-ID 43421
  • Category
  • Score
    79/100 (11 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/sΒ²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 754 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    My High School tracks are set in the real life high school where I have studied for 5 years (3 in the high school and 2 in the prep school).

    Some areas are very similar to their real-life counterpart, but some have been modified for various reasons.

    To make the track more immersive, most of the text on books and black boards is written in French.

    This is the short version of this track, a longer variant is also available.

    The time trial challenges are for Rookie cars.

    Version 2.0.1

    • Removed some useless files, it should significantly improve loading time (this needs completely removing this track before installing this update).
    • Added 3 sounds.
    • Added some visiboxes.

    Version 2.0.2

    • Removed the practise star from High School 1 (Long), now there should be only one practise star.


4 comments on “High School 2

  1. Most of this comment is going to apply to your entire High School series of tracks. The scale is not close the scale of normal Re-Volt tracks. I feel much more like an ant instead of an RC car on these tracks. Fixing the scale could fix many of the problems related to long, boring, straights and easy corners. Despite the oversized nature of these tracks, the tighter corners and classrooms feel overly cramped. The direction we are intended to go is often telegraphed to us poorly, leading me to crash often or even get slightly lost and have to look around for the exit to a room. I would recommend making the track feel more natural by using props to direct the player by blocking off areas. Desks could be laying on their side in a hallway, blocking it and forcing the player to enter a classroom instead of having an arrow sign direct us. Similar things could be done inside the classrooms themselves by moving the chairs and desks around to have racing lines that are more clear. At times the setting can be a bit bland going from classroom to hallway to outside over and over, but High School 2 improves on this heavily with more variety. Despite these criticisms, there is a lot of potential and these aren’t terrible tracks.

    1
  2. I like the design, but the track is too spacious. All turns except one can be taken at fullspeed and there are long straights between them.

    1

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