’66 School Bus

  • Download count 152
  • Pageviews 359
  • Unique foldername molo
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2024-06-10
  • Version from 2024-06-11
  • Version Version 1.1
  • RVW-ID 40593
  • Category
  • Score
    Not enough votes
  • Unconventional car?
  • Construction Conversion
  • Engine Glow
  • Transmission RWD
  • Top speed 30.4 mph
  • Total weight 3.1 kg
  • Acceleration 1.49 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    I was going to maske a proper new car, a new remodel but because I was also having issues with a game I was playing and it kinda put me off my mood, I thought what could I do if I don't wanna ruin one of my cars? Well, get another conversion from Crimson Fury, and this is technically a new one. A Vigilante 8 conversion, but the PS1 version, as Jay McYaru got a few cars done already, ripped from the N64 version, I bet. This one is Molo's ride, a '66 School Bus. Very original name, I'm sure.

    I went yonder to get one of the quotes as the horn that I felt was fitting, not the ones he used that are the WHAMMY/Approaching quotes, but one when you pick him up in the game. I symmetrized it as per usual but also fixed the faces for lining up best I could liket he PS1 counterpart on the side windows, but also added few new faces for the underside since it has, in fact, wheel wells, but no blocks for the wheels where the 'axles' are so, since I polished it up, why not. The top is meant to be white, but I never understood that so, I kept it yellow. it's easy to change later anyway.

    Either way, there will be more. As usual. Enjoy!

    Cahges from 1.1: Teeny parameter changes and replace car sound to a more accurate one.


3 comments on “’66 School Bus

  1. Correction, not exactly an update per se, but it received an alternate fork and this fork cannot be updated like Duckstation does, you have to manually update it which we both did just to be sure. But yes, the 3d Screenshot function he added, made for ripping these models from PS1 games, a whole lot easier – just like what Crimson said here.

    But I didn’t think I’d somehow summon you, Jay. Just so you know, the Stag Pickup’s in the way too, complete and everything.

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  2. @Jay McYaru: The method that was used (courtesy by me and also tweaked by LivingWithGames) to rip Molo’s school bus is called Duckstation, which had an update a month ago or so by a user named Scurest that introduced a new method to rip PS1 models which is 3D screenshot. It captures the models intact, and textures come in palettes, you have to figure out the puzzle pieces in order to map it correctly. For textures, you can use another emulator called Avocado which intercepts the textures of the model you wish to rip if you want to but when it comes to model ripping, Avocado is obsolete, but it still has it’s uses such as intercepting the textures very well. However, the only games that fail to work for Duckstation or even Avocado are games made by Eutechnyx. They both capture the textures, but the models are always screwed up.

    Me and LivingWithGames are also going to finish the original Vigilante 8 cars and we will tackle 2nd Offense cars in the future but we take our time to avoid a burnout. However, it’s good to see you back Jay McYaru!

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  3. Get to the back of my bus, haha
    Also how did you rip it from the ps1 version, every method I tried (wich admitedly was only psxprev) failed, so I had to use the n64 version.
    Recently I got back into Revolt, might finish the rest of the v8 cars :3

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