Forest Mansion 1

  • Download count 853
  • Pageviews 1201
  • Unique foldername ccastle1
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2021-04-21
  • Version from
  • Version
  • RVW-ID 27256
  • Category
  • Score
    75/100 (9 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 307 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?


    this is my second track after Wasteland. It's a reverence of the horror track from RC Revenge Pro. Maybe you see that. I hope you enjoy it. If you see bugs, write my on discord.

    Discord Server:

    Thanks to Jan Hannen (Jan) (He made the greatest cistern everytime!), Luka Simićević (Boban) (He fixed collision bugs), Max Vonunwerth (Max) (He made some instances) & Kristina Stein (Mrs_Stoned) (She made some arts).

    See you on part 2!


4 comments on “Forest Mansion 1

  1. I adore that it’s a big throwback to I Know What you Drove Last Summer from RC Revenge, and in some ways you even smoothed out the implementation of it’s oncoming traffic loop finish line. Not forcing drivers on to one side of the path leading up to the loop, and widening the doorway in general means it’s MUCH less backed up then I Know What You Drove tended to be, and it’s also missing the staircase shortcut that was just a touch to advantageous for how easy it was to use and trap.

    And then on it’s own, aesthetically, a lot of this track is simply great looking. The outside of the mansion especially is very nice, and the bathroom was notable too.

    HOWEVER, one thing that hurts my rating for this track is the bizarre crawlspace tunnel thing, right after the library. It’s very dark in there, to the point that there’s moments where you literally can not see, and otherwise it’s a very drab, mundane vibe for something that’s roughly a third of the track. It’s kind of just a random dirt tunnel like the mines in Ghost Town, when I wish we’d drive through maybe another hallway of the actual mansion, or maybe a spooky dungeon pathway or something. There’s options for a straightaway that can still mesh with the whole ‘Haunted Mansion in the Woods’ vibe.

    The music was a bit of an odd choice too, but I always edit the Redbook for downloaded tracks anyway, so that wasn’t such a big deal.

    Overall it’s a pretty great track, and though I’m a touch disappointed it falls a bit short of being a 9 or 10 out of 10 for me personally, there is still much here for you to be proud of. Well done.

  2. Oh wow, that track was a little surprise for me. It’s really nice! I like the graphics. The modelling and textures are OK – but the shading is really really cool! Good job on this. My favourite part (graphically) is the library, where you drive through the shadows of the windows. I really love the use of shadow boxes here. Makes an awesome atmosphere. Also the soft shading at the whole track is very well done.

    The raceline is really fun. I was surprised, how good the AI is. I didn’t managed to win so far. I love the oncoming traffic areas, which make the singleplayer races even more fun. The 2 things I didn’t liked that much are the 2 areas where it’s really dark. I also use dark areas at my tracks, but here it’s too much in my opinion. You just can guess where the track is. The other thing is the soundtrack. I don’t think the Ghost Town redbook is fitting here. What about some original track, in the style of original 1999 Re-Volt?

    Coolest thing on the track: Stonemason hanging down the tree…hehe! :) Also, there are really a lot of other nice details to find. You know I like stuff like this.

    All in all thumbs up – really good job on this track, guys (and girl)!

  3. This is also a good track. But try to increase the Far clip in both versions 1 and 2. So it will look more realistic.

  4. I noticed you putted a lot of effort into the background of the track and I really like it, I noticed that there are a lot of stuff out of bound, looks like a discarded raceline (maybe it is for the second track?) Anyway I think it is a good Idea to remove useless polygons from the track.

    I honetly think that the ghost town redbook track doesn’t really fit with the track theme a lot, I think you can use other redbook tracks or consider using a custom music.

    Regarding the raceline, at first I thought that 307m was too short, but then after trying it I have to say that it feels longer then supermarket 2. The only thing I really don’t like about it is the shortcut on the library, I think it is too convoluted.

    Last but not least, the graphics, I generally like it but I think there are a lot of objects that really need some kind of texture like these:

    other than that, I noticed a mapping Issue on the mansion entrance:

    The shadows are really nice, I only noticed an inconsistency at the start section of the track, looks like there are 2 missing shadows:

    The track as a lot of potential and with a little update it could be much better. I’m really liking the theme of the track and i’m curious to see the second one. Thanks for sharing and good luck with your next projects ?


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