Track Editor with new modules! (Unity Edition)

  • Download count 325
  • Pageviews 807
  • Unique foldername
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2024-11-27
  • Version from 2024-11-25
  • Version 1.4
  • RVW-ID 41995
  • Category
  • Score
    100/100 (14 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    An extension of the great Track Editor (Unity Edition) from Dummiesman.

    There are 2 main differences with the original version:

    • 318 new modules available! Including pipes, banks, turns and a brand new type of modules: double! Check it out!
    • this version is not compatible with older rtu files

    All new modules are available by switching to previous/next module in editor. You'll have to discover the new variants by yourself. Try to switch to previous or next to see if there are some :)

    You can still use custom theme textures as usual, but be aware that:

    • crossroad texture has been redone and now uses full texture space so you will have to adapt your textures
    • a new texture has been added for sprint track finish line module!
    • track editor ground has be remapped correctly to the green square in the 8th bitmap
    • some pieces has been upgraded. If you find any bad UV in modules please report below!

    Complete changelog can be seen below.

    Installation Instructions

    See original notes for installation (here), it should be the same although I didn't test everything :)

    Note: RVGL does not have a "Track Editor" option in the main menu, you must launch the executable file manually.

    Advanced Settings With Command Line Arguments
    -exportscale X
    Override the export scale with a value of X (1 = 100%, 0.5 = 50%, etc.)

    -unlimited
    Remove limits. Unlimited height, unlimited size, unlimited pickup count. Go crazy!
    Unlimited mode isn't officially supported and it's very possible there will be visual glitches in-game, gaps in the track exterior, and long export times.

    Changelog

    • added custom folder installation support (with `game_path.txt` and/or `editor_path.txt` optional files. See readme for more infos)
    • cursor flicker reset each time user move or change module
    • added support for sprint track export (reverse too!)
    • added proper support for jump module (it can now be placed anywhere!)
    • fixed minor issues on default modules like pickup placement and bad UVs
    • adjusted crossroad UVs to use whole bitmap space
    • fixed original carpet bends to use arrow variants
    • added carpet variant for narrow module
    • added lots of new modules (318 new individual modules including all variations)
    • added more scale options on export (still support command line override)

    Original Track Editor (Unity Edition) can be found here: https://www.revoltworld.net/dl/track-editor-unity-edition/

    This project is still open source and available here: https://github.com/Gnia/ReVoltTrackEditor

    Enjoy !


7 comments on “Track Editor with new modules! (Unity Edition)

  1. Daamn, nice. I love the fact that the original Unity Track Editor got updated so much. I’m not sure how much I will be using this as I hardly ever make Lego Tracks but this is amazing! Also, just to make sure, this is the exact same but updated version as the one Dummiesman originally made, right?

    1

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