Madcap

  • Download count 330
  • Pageviews 877
  • Unique foldername madcap
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2025-08-07
  • Version from 2026-03-01
  • Version Version 1.1
  • RVW-ID 43880
  • Category
  • Score
    79/100 (4 votes)
  • Unconventional car?
  • Construction Conversion
  • Engine Electric
  • Transmission 4WD
  • Top speed 44.9 mph
  • Total weight 2.65 kg
  • Acceleration 2.25 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Been a hot minute, but got another conversion tweak job between me and Crimson Fury, and three cars remain from Ray Tracers, so let's get to these in order of showing. Other than the playable boss cars, the Vestal and B-Vestal, here's an actual automated car boss that remained unplayable - Stage 3's Boss very own MADCAP.

    Fitting in Super Pro class, this thing is very fast and with plenty armor to boost, like in the actual game, it does take a beating to be taken down. Only negative is that, those missiles at the sides are technically out of commission here (apart from the power up races with fireworks, technically) and only serve to make it trickier in tight spots so, tread carefully.

    With this, only 2 more remain, and the last one will be definitely special. Enjoy.

    UPDATE: Massive thanks to Chassey Blue for helping me out with a side quest, for using SPU State and actually figuring out the engine sound. I tweaked the length until I liked it and the pitch too. You the man, mate!


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