Oppressive Sphere

  • Download count 260
  • Unique foldername oppsphere
  • Skin for
  • Based on
  • Release date 2020-08-23
  • Version from 2020-08-25
  • Version
  • RVW-ID 1541
  • Category
  • Score
    Not enough votes
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length 1330 m
  • Reverse version available? No
  • Time trial times available?
  • Practice mode star available?

    UPDATE (24/08/20): New Level GFX and loading screen. Also collision bugs and some fixes related to car reposition and collisions

    Original track set in space
    You must race to the finish
    Of the utmost excellent pace!

    Good luck!

    Thanks to MrRoblinx for the massive help with MAKEITGOOD, Ohnej for testing the track and ZetaSphere (Kirioso) for the music provided in the link!

    RVGL is required.


1 comment on “Oppressive Sphere

  1. This was Tuber’s first fully original track (as far as I know). It is quite good, in my opinion! It is set in a futuristic space station, with a completely outrageous amount of open space, but I don’t mind that; this track goes for atmosphere more than realism, and to me the atmosphere is quite good.
    The textures are amazing. Model-wise, there are barely any details besides the main racing line, but maybe this also fits the minimalistic atmosphere of the track.
    The racing line is simple too, but mostly pretty challenging, while forgiving, because of the high-speed racing done on narrow paths. I really like the idea of putting walls at an incline, to keep players in while reducing their speed, when they get off track.
    I don’t think the force fields are a good addition to the track (or almost any track, for that matter), but they were done well and don’t really detract from it either (they did cause a major issue in the 1.0 version of the track, which was fixed).
    To make the atmosphere complete there is a cool and fitting piece of music, which was actually composed for this track, by ZetaSphere. It is great, but I do think it ought to have looped, for a track used in a game. The ending is really awkward during a race, and the track could have been easily looped with ZetaSphere’s collaboration. This is unfortunately a common issue.
    Overall though, here is a great futuristic themed track! I quite like the name too.

    Video: https://youtu.be/5EA5Rm3FEZo

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