ReVolt Exporter for 3dsmax

  • Download count 176
  • Pageviews 928
  • Unique foldername
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2024-06-22
  • Version from 2024-11-25
  • Version 2.02
  • RVW-ID 40693
  • Category
  • Score
    100/100 (4 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    For all 3dsmax users out there, finally released the new version of the 3dsmax 2 ReVolt exporter.

    It's now V2 and comes with a lot of new features.

    Do not hesitate if you have any question, more infos and proper how to use will come later ! :)

    Quick overview :

    • Optimize collision data on export
    • Better handling of surface properties
    • Auto convert from older versions if you have unfinished stuff :)
    • New toolset !

    import :

    • .w/.ncp (World file visual/collision)
    • .prm/.ncp (Instance model visual/collision)
    • .m (Object model visual)
    • .fin (World instances)
    • .fan (AI nodes) - partially supported
    • .pan (POS nodes)
    • .taz (Track Zones)
    • .rim (Mirrors)
    • .lit (Lights)
    • .rtu (Track editor modules)
    • .txt (Car) - experimental beta version

    export :

    • .w/.ncp (World file visual/collision)
    • .prm/.ncp (Instance model visual/collision)
    • .m (Object model visual)
    • .fin (World instances)
    • .taz (Track Zones)
    • .rim (Mirrors)
    • .lit (Lights)
    • .rtu (Track editor modules)

    currently under development :

    • LODs support
    • Car import/export
    • .vis import/export
    • and some other stuff :)

    Enjoy !

    Update to v2.02

    • Added support for RTU file compatible with unity Track Editor v1.4
    • Some minor bug fixes and improvements

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