Richardson Raceway

  • Download count 271
  • Unique foldername richardson
  • Skin for
  • Based on
  • Release date 2022-12-27
  • Version from
  • Version
  • RVW-ID 35137
  • Category
  • Score
    70/100 (9 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Hard
  • Track length 466 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? No

    After over ten years, this is my first properly scratch made creation for Re-Volt, made using bezier curves. I wanted to create something akin to Saffron's circuit tracks. It's almost impossible to believe that within a span of just forty five minutes, I went from knowing nothing to having a simple layout.

    The race line is very simple with no elevation changes but it still proves to be very challenging when trying to get a fast lap down. To quote Saffon: "It's impressive how a 2 second MS Paint squiggle turned out to have a deceptively difficult raceline."

    I'll admit that there are still some things that could've been done, such as shading, shadows and a little better AI. But I'm happy with it as a first track.

1 comment on “Richardson Raceway

  1. Very well done, for a first track. Can’t say much about the raceline, as I am by far no expert with this kind of tracks – I just can say it was fun, while doing my test runs. AI was good as well (or me that bad).

    The modelling is clean and realistic. The textures are good, but all in all a bit too similar to other Re-Volt circuit tracks. For me it’s really hard to distinguish all the circuit tracks, by just looking at them. There are some good exceptions, like Zeino’s Tingin Inc. GP for example, where the industry complex give the track a remarkable identity. Something like this is missing here a bit.

    What the track is lacking most, is some shading and shadows (like mentioned by you in the description as well). I would recommend having a look at the techniques for doing them for your next track – and I really hope there will be one!

    All in all well done, congrats on your first track release!


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