- Download count 29
- Pageviews 199
- Unique foldername tofas
- Skin for
- Track Mod for
-
Based on
DreamKaster’s Wacky R/Cs
- Release date 2025-07-29
- Version from 2025-07-24
- Version
- RVW-ID 43700
- Category Super Pro Car
- Score
- Unconventional car? Select an Option
- Construction Original
- Engine Electric
- Transmission 4WD
- Top speed 65 mph
- Total weight kg
- Acceleration m/s²
- Construction Select an Option
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
Tofas Sahin is a domestic automobile that was first produced in 1981 by Tofas in Turkey under a Fiat license.
Its design is based on the iconic Italian Fiat 131.
This model has been custom-built from scratch for Re-Volt. You can enjoy driving it in your races.
Additionally, the package includes PSD files, allowing you to experiment with different color variations and easily customize the car.
For multiplayer compatibility, both players must have this car installed with identical files.
Tip: When you ease off the throttle, the car becomes more agile and easier to slide—perfect for stylish cornering and controlled drifts.
Hello hinochikara,
Yes, I live in Turkey, and unfortunately, I don’t use Discord.
The access restriction is still in place.
Hello burner94,
First of all, thank you so much for all your help — you’ve been incredibly supportive and attentive. I’ll be looking into 3D topology and polygon flow as soon as possible.
Looking forward to seeing more cars from you soon!
Hi, Discord is banned in Turkey. If that person lives in Turkey, they will face access issues.
Congratulations on getting your first car approved after a little back-and-forth :) and welcome to the site!
Here’s a couple suggestions you might find helpful to create even better cars in the future:
– Try learning the concept of 3D topology and polygon flow, it will make car reflections appear better through the model. You can see them glitch out on the windshield and around the fenders for example. I also suggest taking a look at how some original RV cars are modelled and how they use sharp edges (essentially duplicate vertices) to clean up the reflections even further. Look at Adeon or Humma and you’ll see what I mean…
– RV models support “face flags” to give individual polygons special properties, like for example not having reflections (No ENV) or being visible from both sides of the model (double sided). Try playing with those – most RV cars use No ENV on the underside for example.
In case you face problems, consider joining one or more RV communities (forums or Discord servers) – there are plenty of talented creators willing to lend a hand. :)
Enjoy your stay!