- Download count 1992
- Pageviews 4048
- Unique foldername toyshop99
- Skin for
- Track Mod for
- Based on
- Release date 2026-01-31
- Version from 2026-04-20
- Version
- RVW-ID 46117
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Medium
- Track length 422 m
- Reverse version available? Yes
- Time trial times available? No
- Practice mode star available? Yes
- Online multiplayer compatible?
What would happen when frontend doors open ?
A big cheers to EstebanMZ and Ahma for testing and improving details !







91/100






I agree, the outside section is poor detailed. But this food market front is copied from original frontend where you have some small raw views from inside to the world around. Which is certainly enough for the frontend functions.
At first steps after open the doors I wanted to improve, but half good was not possible and I would have to create an entire new town part. So I made decision to leave it following the nostalgic game data.
Perhaps police clockwork could converted to a race car, lets see ;-)
Again a big thank you to everybody for appreciation and critics as well !
I’ll be honest here, I think a lot of the existing critiques levied against this track have been a bit too harsh.
Sure, this track isn’t perfect. I’ll concur with Kiwi insofar as to say that the brief “outside” venture doesn’t really feel like outside at all, and could definitely benefit from a skybox at the absolute least as opposed to the present “void” that makes it look like another indoor section, and to be frank I didn’t even realise it was supposed to be outdoors until I did my second lap and noticed the trashcans and drain covers. One possible solution to make it feel more “open” and less claustrophobic is to get rid of some of the curving “Food Vault” frontage and replace it with a small parking lot, so the front of the Toy Shop isn’t technically hidden to the outside world. Ultimately, it’s up to you.
But where this track really comes alive is in all its minute details. The Clockworks, the RC Bandits, all the little references to Re-Volt, even the subtle change of “Go” to “1999” really makes you feel like you could have played this track on a retail copy of the Dreamcast port. The “Holodextric” section made me think the track was glitching at first until I realised what you did, and the ED-209-looking machine is exactly the sort of adult reference you could imagine the devs sneaking in to otherwise-oblivious children.
The only anachronistic detail I could spot was the reference to Squid Game (which I doubt you’d even notice if you weren’t aware of it).
My favourite section would have to be the carpet loop, as even with a slow car, it doesn’t feel as tricky to drive as it initially looks.
In all, this is easily the most impressive track I’ve seen this year, and finally makes reality a fantasy I imagine many first-time players had when they first booted the game up. 95/100 for me, the only slightly annoying factors are the circuit board area, which is easy to fly into with way too much speed, and the small ramp at the very end of the loop section which I end up getting caught at due to the direction my car gets pulled whilst coming out of the loop. Sound design and overall presentation are excellent.
(Also, is there any chance for a playable version of the Police Clockwork?)
Great imagination of what the original toy store frontend would look like. It is a great combination of everything from the original re-volt game with a variety of different tracks combined in one.
Changelog Version 2026-04-20
– Fixes done in the holodeck (scalectrix) sector where you may get an X if you get fall off the track at reversed mode.
– Added Reposition walls at the side of the top part of the track in the holodeck sector.
– RC Bandit object in the holodeck was moved to the bottom part of the mentioned sector.
– Added CameraShorten trigger in the tunnel for reversed mode.
The inclusion of the legendary Revolt lobby area on this track is an exciting detail, but I can’t say the same for the rest of the track, as it’s no different from a standard track except for the lobby. It’s a makeshift track assembled using a bit of Toy World, a bit of Museum 2, and a bit of a computer motherboard. The idea behind the track is brilliant, but it hasn’t been worked on enough.
What an experience! So many good and innovative ideas. Also very good re-use of a lot of Re-Volt stock track assets, but also all the new stuff – model animations – are so great. The tunnel-section is my personal favourite, but there are so many favs here … I really can’t decide what I like most here. If there is anything to criticise, then it’s maybe the “outside”-section, which feels a bit too unreal and misplaced, sadly. But other than that – my personal track of the year so far!
Hi Zipper, you could easily switch it off inside the custom_animations.txt file.
Put a semikolon before the row ;MODEL 16 “holo”
In the meantime all other suggestions have been implemented in the upload.
Many thanks to everybody for helping me !
I love the concept. The enlarged board, the tunnel, the stairs you need to get up on, the racing line is also quite tricky and challenging, but in a good way.
The one thing I don’t like is the texture blinking and swap in the room, it’s flashy and a bit nauseating/confusing/epileptic.
Dang, this is a pretty sick track, like the idea of making Menus actual Tracks, (or Stages, if it’s a Fighting Game)
I do agree on the steps before the winding turn into the Rocket Room, it’s pretty annoying to get flipped by it, though it’s only most obvious with a Faster Car
Yes, double pest control must be corrected, also a hole in the wall behind the boxes.
The cups are game’s orginal parts and I turned them around only for the screenshot.
There are some other suggestions which I collected and make a new upload soon.
Thanks a lot for looking on details !
The track itself comes from an incredible idea, and the wall part is something unbelievable. The only thing is that, at least what I’m seeing right now, is that even after updating the back of the cups (as seen in screenshots here) is not visible in track, and in the car selection there are two Pest Control
Like Yun and Ahma suggested, I removed the easy stars which could disturb a multiplayer race too much.
Please find a new download and overwrite the installed folder.
Normally, I really don’t care for these types of tracks (office, supermarket, backyard, etc…) since I prefer race/city tracks, but this one really impressed me. It’s just incredible.
Excellent work!
Wow,I really enjoyed this track. It gives a special & very nice vibe, and the animations, models and effects are so cool and fit the environment!
Although a “hard” track difficulty fits better for it than “medium” label.
I think this is the first time I haven’t finished a first race. I didn’t even finish the first lap. I had to stop running to admire all these wonderful animations. There are so many!
Tell me, Motorhand, how many people are behind your pseudonym? :-)
Astonishing attention to details, as sinaosal said, this is insane creativity. I enjoyed the vibe, even if it may feels like having a seizure. One way to improve this track would probably be to make it feel less claustrophobic, as some wider spaces could really compensate the hyper-stimulating design of the track. But this is only my idea, overall awesome job!
Oh yes, as drybones mentioned, I had to do a correction in the sidewalk section. Thanks for notification ! The download file is updated now, sorry for the mistake.
Tube is still a kind of blind flight, but I like to lift up overhead and spiral down at the right position into next room. The trick is simply not steering. Sometimes ;-)
What a track! Tight and twisty track where you have to drive your socks off all the time. So many creative ideas here in visuals and raceline. Amazing!
This is a great track but it has a few issues. I was a bit concerned that this track was just going to be doing loops around the frontend table but I was pleasantly surprised. I love the entire environment, the holodeck room is especially cool. The track itself is very technical and tight. In my opinion it just needs to open up and maybe extend a few straights. The tunnel room can be a bit disorienting because of the steep slope and camera. Also in the forward route if you stick to the sidewalk at the start and hug the wall, it is easy to miss a waypoint somewhere and have to go back. Technically this track is really well done and there’s a lot going for it.
Hi friends, thank you very much for appreciation and also the critical advices !
If I knew how, I would like to adjust the camera in the tunnel, I also don’t like that now.
The concept of racing on the main menu screen is something that’s always talked about, was executed to various degrees of quality over time, and here’s the best rendition so far. It does feel like you’re racing toys around a fantastical place, nailed the feeling.
But the track kinda gets weighed down by some other details, like the stars which are extremely easy to get (this is consistent over all of your tracks), not putting any challenge. The stairs leading in and out of the loop roads are all janky in both versions, the ramp is useless on anything that isn’t Pro class on the normal variant, and even then you have to angle yourself perfectly to gain the most of it. On the reverse variant it’s at least a bit more useful since there’s less steps, but the jump tends to make you front flip into your roof. The tunnel part on the reverse variant flows “nicely”, it just needs a trigger to zoom/close the camera so you can see what’s ahead. I personally don’t have an issue with the cop clockworks going around in the loop but they are silent most of the time and I can see the issue for other people in trying to predict where they are, consider giving them the clockwork sounds.
If you could iron out the imperfections, then it’d be by far the most engaging and well-realized concepts of “Racing on the frontend” and I think that’s cool.
My idea came to life, thank you so much, I am honored.
This track is crazy! Feels really like the game lore said “The toyvolt cars have escaped” sort of vibe! 5/5 (Insane Creativity)