Toyshop 99

  • Download count 519
  • Pageviews 1359
  • Unique foldername toyshop99
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2026-01-31
  • Version from
  • Version
  • RVW-ID 46117
  • Category
  • Score
    92/100 (23 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Medium
  • Track length 422 m
  • Reverse version available? Yes
  • Time trial times available? Select an Option
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    What would happen when frontend doors open ?


14 comments on “Toyshop 99

  1. Dang, this is a pretty sick track, like the idea of making Menus actual Tracks, (or Stages, if it’s a Fighting Game)
    I do agree on the steps before the winding turn into the Rocket Room, it’s pretty annoying to get flipped by it, though it’s only most obvious with a Faster Car

    1
  2. Yes, double pest control must be corrected, also a hole in the wall behind the boxes.
    The cups are game’s orginal parts and I turned them around only for the screenshot.
    There are some other suggestions which I collected and make a new upload soon.
    Thanks a lot for looking on details !

    1
  3. The track itself comes from an incredible idea, and the wall part is something unbelievable. The only thing is that, at least what I’m seeing right now, is that even after updating the back of the cups (as seen in screenshots here) is not visible in track, and in the car selection there are two Pest Control

    3
  4. Like Yun and Ahma suggested, I removed the easy stars which could disturb a multiplayer race too much.
    Please find a new download and overwrite the installed folder.

    1
  5. Normally, I really don’t care for these types of tracks (office, supermarket, backyard, etc…) since I prefer race/city tracks, but this one really impressed me. It’s just incredible.

    Excellent work!

    1
  6. Wow,I really enjoyed this track. It gives a special & very nice vibe, and the animations, models and effects are so cool and fit the environment!
    Although a “hard” track difficulty fits better for it than “medium” label.

    1
  7. I think this is the first time I haven’t finished a first race. I didn’t even finish the first lap. I had to stop running to admire all these wonderful animations. There are so many!
    Tell me, Motorhand, how many people are behind your pseudonym? :-)

    2
  8. Astonishing attention to details, as sinaosal said, this is insane creativity. I enjoyed the vibe, even if it may feels like having a seizure. One way to improve this track would probably be to make it feel less claustrophobic, as some wider spaces could really compensate the hyper-stimulating design of the track. But this is only my idea, overall awesome job!

    1
  9. Oh yes, as drybones mentioned, I had to do a correction in the sidewalk section. Thanks for notification ! The download file is updated now, sorry for the mistake.
    Tube is still a kind of blind flight, but I like to lift up overhead and spiral down at the right position into next room. The trick is simply not steering. Sometimes ;-)

    1
  10. What a track! Tight and twisty track where you have to drive your socks off all the time. So many creative ideas here in visuals and raceline. Amazing!

    2
  11. This is a great track but it has a few issues. I was a bit concerned that this track was just going to be doing loops around the frontend table but I was pleasantly surprised. I love the entire environment, the holodeck room is especially cool. The track itself is very technical and tight. In my opinion it just needs to open up and maybe extend a few straights. The tunnel room can be a bit disorienting because of the steep slope and camera. Also in the forward route if you stick to the sidewalk at the start and hug the wall, it is easy to miss a waypoint somewhere and have to go back. Technically this track is really well done and there’s a lot going for it.

    2
  12. Hi friends, thank you very much for appreciation and also the critical advices !
    If I knew how, I would like to adjust the camera in the tunnel, I also don’t like that now.

    2
  13. The concept of racing on the main menu screen is something that’s always talked about, was executed to various degrees of quality over time, and here’s the best rendition so far. It does feel like you’re racing toys around a fantastical place, nailed the feeling.

    But the track kinda gets weighed down by some other details, like the stars which are extremely easy to get (this is consistent over all of your tracks), not putting any challenge. The stairs leading in and out of the loop roads are all janky in both versions, the ramp is useless on anything that isn’t Pro class on the normal variant, and even then you have to angle yourself perfectly to gain the most of it. On the reverse variant it’s at least a bit more useful since there’s less steps, but the jump tends to make you front flip into your roof. The tunnel part on the reverse variant flows “nicely”, it just needs a trigger to zoom/close the camera so you can see what’s ahead. I personally don’t have an issue with the cop clockworks going around in the loop but they are silent most of the time and I can see the issue for other people in trying to predict where they are, consider giving them the clockwork sounds.

    If you could iron out the imperfections, then it’d be by far the most engaging and well-realized concepts of “Racing on the frontend” and I think that’s cool.

    2
  14. This track is crazy! Feels really like the game lore said “The toyvolt cars have escaped” sort of vibe! 5/5 (Insane Creativity)

    7

Leave a comment