- Download count 23
- Pageviews 112
- Unique foldername legoch
- Skin for
- Track Mod for
- Based on
- Release date 2025-07-26
- Version from 2025-07-07
- Version 0.14A
- RVW-ID 43488
- Category Lego Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction Track Editor (Lego)
- Track difficulty Hard
- Track length 252 m
- Reverse version available? No
- Time trial times available? No
- Practice mode star available? Yes
- Online multiplayer compatible?
- Added more objects/instances
- Added a proper skybox (Toytanic-Day)
- Improved AI Nodes
- Added Triggers (Track Dir)
- Added Pickups
- Added Global Star and Practice Mode Star.
- Added Rain Particles.
- Added gfx with .bmq and .bmp
- Added the difficulty.(Hard)
VERSION 0.14A
Name: Lego Chaos!
Additions in Version 0.14A:
Not much work on the textures, which is a shame!
A couple of small things to say to improve the track:
– When driving over a tunnel section and falling, the car is repositioned inside the tunnel.
Unless this is intentional, to avoid this, the position nodes must be placed on top of the tunnel and not inside it.
(It is also good that the AI nodes are on top as well.)
– There should be more AI nodes and the path should be modified so that other cars are more competitive. There is a very good tutorial on AI nodes here :
https://re-volt.gitlab.io/content-tutorial/makeitgood/ai-nodes/index.html
– Finally, in the .inf file, there is a farclip command. Feel free to increase it in this specific case; you are using a skybox, and seeing the Lego room appear as you move forward is very unpleasant.
Here are a few things that come to mind as I explore this first track.
There are many parameters to consider when creating a track, but it comes more quickly with practice.
Looking forward to seeing the rest of the adventure!