Lego Chaos!

  • Download count 826
  • Pageviews 1588
  • Unique foldername legoch
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2025-07-26
  • Version from 2025-09-02
  • Version 1.40
  • RVW-ID 43488
  • Category
  • Score
    59/100 (8 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction Track Editor (Lego)
  • Track difficulty Hard
  • Track length 252 m
  • Reverse version available? No
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    VERSION 1.32

     

    Name: Lego Chaos!

    -- DESCRIPTION --

    This track was was more as a side-project for rvgl, so there is no much put in into this track. I used Track Editor with new models (Unity Edition) by Killer Wheels to make the base of the track, then i modified the textures so it looked somewhat better. The whole theme was changed throughout the update, because before i haven't modified the textures yet (didn't know that it would look good).

    View __readme__ for more track info!

    Additions in Version 1.14A:

    • Added more objects/instances
    • Added a Toytanic-Day skybox
    • Improved AI Nodes / changed up POS Nodes a bit
    • Added Track Dir Triggers
    • Added Pickups
    • Added 2 Global Stars
    • Added a Practice Mode Star. (Difficulty: Easy)
    • Added Rain Particles.
    • Added gfx with .bmq and .bmp
    • Added the difficulty - Hard

     

    Additions in Version 1.18A:

    • Changed the skybox to Rooftops
    • Added & Updated gfx with .bmo (512x512) and .bmr (64x64)
    • Added custom textures (recommended by Ced! )
    • Deleted the "Lego Room" (recommended by Ced! )

     

    Additions in Version 1.19A:

    • Special thanks to Cactoking for creating a custom loading screen! :)

     

    Additions in Version 1.20A:

    • Added a Readme - __readme__.txt

     

    Additions in Version 1.21:

    • Changed and Added stuff in the __readme__.txt

     

    Additions in Version 1.22:

    • Added some screenshots

     

    Additions in Version 1.28:

    • Added a lot of instances:
    • Added the start lights
    • Added the start flag
    • Added the Direction Arrows: Down/Left/Right

     

    Additions in Version 1.32:

    • Added More Instances
    • Added Big and Small Bushes
    • Added the "ramp" on the jump so that the rookie class (and other slow cars) could succesfully do the jump
    • Deleted the Trolley
    • Added Reposition Triggers at the End of the map
    • Added Lights
    • Added Music Thanks to Cactoking
    • Added Time Trials - 29 seconds

     

    Additions in Version 1.35:

    • Added More Bushes
    • Deleted the Bot Boxes at the Start
    • Fixed botbox.prm
    • Moved Bot Boxes and added more as a replacement for the Trolley
    • Added More Lights under the "bridge"
    • Added a Direction arrow on the "Diagonal Part"

     

    Additions in Version 1.40:

    • Added more detials to some bushes
    • Added a helper under the bridge so AI doesn't get stuck there
    • Added custom car boxes detials for Phat Slug, Evil Weasel and Dust Mite
    • Added a Radio for detials
    • Added a Blue Arcade Machine
    • Added a Smiley Graffity as an Easter Egg
    • Added Opened Boxes
    • Added the Toys In The Hood "Barriers" 
    • Added More Boxes as Decorations
    • Added Drawers
    • Added Toy-Volt Banners (4 Different Colors!)

     

    Texture Usages:

    • Botanical Garden Bush Texture
    • Museum Light Texture
    • A few Textures used from Toys In The Hood 1
    • A lot of Textures used from Toy World 1 And Toy World 2

     

    -- OTHER --

    - The music Cactoking send me was not compressed into a .mp4 and is 56MB. This will be shortly fixed.

    - The screenshots are not from the newest version.

     

    Credits:
    sinaosal - Track

    Special Thanks to Cactoking

    Some help from Theman

     

    Last Track Update on 10:12 p.m. Tuesday, September 2, 2025 (UTC)

    NOTE: I WONT BE ADDING MORE OLD VERSIONS

    OLD VERSIONS (1.14A, 1.18A 1.21) ARE AVAILABLE TO INSTALL

     


6 comments on “Lego Chaos!

  1. WOW! its one of the best lego tracks ever! cactoking helped you a lot, didin’t he? becuse of this updates, this track is even better :D and great music..

    3
  2. @Cactoking, Thanks! I am working 2 standard tracks with more instances and objects (Makeitgood), and better visually. (This was a side-project).

    3
  3. Not much work on the textures, which is a shame!
    A couple of small things to say to improve the track:
    – When driving over a tunnel section and falling, the car is repositioned inside the tunnel.
    Unless this is intentional, to avoid this, the position nodes must be placed on top of the tunnel and not inside it.
    (It is also good that the AI nodes are on top as well.)
    – There should be more AI nodes and the path should be modified so that other cars are more competitive. There is a very good tutorial on AI nodes here :
    https://re-volt.gitlab.io/content-tutorial/makeitgood/ai-nodes/index.html
    – Finally, in the .inf file, there is a farclip command. Feel free to increase it in this specific case; you are using a skybox, and seeing the Lego room appear as you move forward is very unpleasant.

    Here are a few things that come to mind as I explore this first track.
    There are many parameters to consider when creating a track, but it comes more quickly with practice.
    Looking forward to seeing the rest of the adventure!

    4

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