- Download count 415
- Pageviews 1392
- Unique foldername ocean_
- Skin for
- Track Mod for
- Based on
- Release date 2025-06-23
- Version from
- Version
- RVW-ID 43247
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Hard
- Track length 573 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
- Online multiplayer compatible?
Don't forget to take a deep breath before diving (and to wet the back of your neck).
Warning:
1) One section of the race (under the crab) is really low.
There are probably some cars that are too high and won't be able to get through. Big Volt and Panga do it with a bit of momentum.
2) The race takes place in a relatively open space where the compulsory passages are more or less obvious.
You'll come across the following places in order:
- The Crabe Cave
- The Shipwerck Square
- The Urchin Canyon
- The Moray Eel Arch -> going under the arch is the only solution
- The Urchin Canyon (again)
- The Buoy Trail -> pass between the buoys or a red cross will appear
- The Octopus Garden
- The Shark Plain -> go slightly to the right and you'll come back to your starting point and the crab cave.
In any case, the race line is very simple overall and from the second lap onwards, you won't have any problems finding your way around.
Have a good race!
Update 2025-06-25
- more space in the moray eel arch
- optimising direction triggers
- additions on either side of the buoys
- correction of the starter cage design
- smaller drops of water expelled out of the wheels
Thank you very much for your comment Re-Volken which goes straight to my heart. (-;
I completely fell in love with this track. Great job! It has all the details that make an RV track fun, enjoyable, and iconic. This one is going to be unforgettable for sure. Every part of it shows the love put into it. Thanks for this.
A very fun and creative track! I love its design, and lots of its decorations such as the crabs and sharks!
What a fine tuned underwater atmosphere including good sound effects !
I like the angry eel which is fast as a shark :-)
Thanks for the feedback yun.
I don’t think the problem with the Moray Eel is the instantaneous trigger because it conveys the idea that if you get too close to its lair (and annoy her), it will attack. But by enlarging the arch, it will leave more space on the left for a more leisurely passage.
You also say that the Moray Eel is not telegraphed, sorry, but I don’t understand the meaning of this word.
I’m taking note of the problem with the direction triggers and the idea of adding a few instances on either side of the buoy trail.
I also noticed a few errors in the design of the starter cage. I’ll be improving all this soon. In the meantime, if anyone else has any comments, please don’t hesitate!
Pretty creative and a noticeable step up on quality when compared to your previous works.
One majorly annoying thing is the Eel itself, not telegraphed and the trigger is instantaneous, not a problem for a player when time trialling but it is a choke point with rookies and slower classes, maybe check that a bit.
Despite that, the only minor annoyances are how delayed the direction triggers are, and the amount of particles being expelled out of the wheels due to the surface type (despite having a nice system it does lower the frames a lot).
Maybe some small shells on the side of the Buoy part to discourage going off track, but not required. Very enjoyable.