- Download count 72
- Unique foldername hormas3
- Skin(s) for
- Release date 2022-01-09
- Version from 2021-01-09
- Category Standard Track
- Unconventional car?
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Extreme
- Track length 403 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
This is the third continuation of the Horrormas series. This time it is not so easy as the track features a variety of difficult corners you have to take fast yet cautiously to keep up with the opposition.
I have reworked the layout of the one 256x texture i use, so it features more in the limited space. This change made it possible to add more scenery to the track whilst keeping it as close to the original atmosphere of the series. In the future tracks I am planning on expanding the texture even more to the actual limit while still keeping it at 256x.
As for the ingame stuff, the track features a reverse mode, a time trial time and a practice star. Compared to the previous track these are rather easy. There are also two stars instead of the usual one to open up for strategies. I have also tried using the ingame lightning for better immersion in the track. The ai nodes are not as good as I wanted them to be but because of the terrain and complexity of the track I could not make them as difficult to beat.
That is all I have to say about the track, a bit more information and credits can be found in the readme. Feedback is welcome, enjoy the track and have fun!