Port Limano EX

  • Download count 499
  • Unique foldername portlimanoex
  • Skin for
  • Based on
  • Release date 2022-08-12
  • Version from
  • Version
  • RVW-ID 33953
  • Category
  • Score
    85/100 (16 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Extreme
  • Track length 825 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes

    hi there, im benderfan3124 and this is a collection of tracks i've made this summer. i hope you enjoy.
    there is not much to them but i will try to make a simple description for all of them.

    port limano ex takes places around the whole port limano. a huge thunderstorm totally transformed the aesthetics but the vibe persists.
    its a combination of port limano 1 and port limano 2. the rain particles are only visual and do not affect the materials. are you gonna come out on top?

    thing to keep in mind is the ai which is not good as usual, i tried my best but i think they underperform.

    credits can be found in the readme.


    i have encountered a red x while taking the star path. i have fixed this, sorry for the inconvenience.

8 comments on “Port Limano EX

  1. Very impressive! Contrary to Kiwi, I don’t think I had seen something as great as this coming while playing either the Horrormas or the Battered Mansion tracks. The flow is sometimes confusing to me—although Port Limano EX seems the most intuitive of the three; that could simply be caused by experience from the other tracks, though—and I don’t like the music, but I’d like to play this track some more in the future for sure. The AI seemed good enough to me, although if you can make it better in the future I wouldn’t mind of course.

  2. Personally I think this would have been great as a stand-alone track. Now when there is Port Limano 1 and 2, idk it feels like a repetition.

  3. Because of the weather, the fan part slows down for me throughout the track. But that’s my calculator’s fault lol. Anyway, I like it and in general I am the whole series. Very cool=)

  4. In addition to my previous comments (On Port Limano 1 and Port Limano 2), I will say that I agree with Kiwi and Mighty Cucumber. Textures should have png transparency. But this track was not superfluous, you changed the weather, added puddles and connected the tracks. Good idea again!
    Video: https://youtu.be/BJ9s1yVytZc

  5. I’m so happy to see a new EX track 😊, this one is a good combination of the 2 tracks but the change in weather helps to differentiate it form the other tracks, also, i agree with kiwi, in this case the low res textures are not as noticable and thus the track looks even better! great job 👍

  6. These tracks are very surprising, you did extremely well on this. The setting is amazing and fun, and although some areas of the raceline could use some work, the general atmosphere is very unique!

    As Kiwi said in Port Limano 1, the main issue throughout each of these tracks is that textures are a bit all over the place: some with very crisp quality, some very blurry and some others with parts that have an off putting black outline that ruins it a bit (maybe you can use .png textures with transparency for these in the future, to avoid having to deal with pureblacks!).

    Having said this, I also agree with Kiwi that you have lot of untapped potential, so keep it up and keep making awesome tracks! ;)

  7. (My main-comment for the Port Limano tracks: https://www.revoltworld.net/dl/port-limano-2/#comment-2027)

    For me the EX-version is the definitive-edition from the Port Limano triple. The raceline is the most challenging one, and I think the dark setting with rain and lightning make the graphics look even better than in Port Limano 1 and 2. The differences in blurry/HQ textures are not that visible this way.

    By the way: The track reminds me at StadVolt, Grisville and Castle by Xarc. There are worse tracks to be compared to, hm?

    Great job, again, benderfan! :)


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