SuperMarket 1

  • Download count 526
  • Pageviews 996
  • Unique foldername market1
  • Skin for
  • Track Mod for
  • Based on
  • Release date 1999-03-09
  • Version from
  • Version
  • RVW-ID 31440
  • Category
  • Score
    87/100 (16 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Extreme
  • Track length 502 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    SuperMarket 1 is a standard track created by Acclaim Studios London. The first track of the Extreme difficulty and the Platinum Cup Championship, it sets the racers in a FoodVault market much larger than SuperMarket 2 featuring more complex aisles, storage rooms, and cash registers.

    The starting grid is located right at the entrance of the supermarket, beside the doors. The first section is the 'Fruits & Vegetables' area, with tables that are filled with such items. A right turn is the first corner, which leads to the 'Convenience Foods' section with aisles. Unfortunately, the section is blocked by a yellow flatbed trolley and cardboard boxes, and racers must instead take a sharp left into the loading bay, which serves as a detour.

    Inside the loading bay, an immediate right turn occurs. A left turn takes the racers onto the second floor of the bay. Two consecutive right turns then occur here, which must be done while maneuvering around the boxes, including a mini S-bend around the packages. A ramp at the end of the bay eventually leads the racers into the aisle section.

    Four consecutive aisle hairpins occur, all of which are narrow. After the fourth turn, the path leads into the 'Freezer Section'. A wide left 180° turn occurs, leading into a small straight. At the end of the straight is a moderate left corner, which suddenly leads to a sharp right hairpin turn towards three freezer aisles which serves as two lanes. The first and third freezer aisles are supported with sacks of potatoes, which acts as a ramp for the vehicles to drive on top of those aisles.

    As soon as the aisles end is a sharp right turn leading into the final long straightaway towards the row of checkouts. A reasonable right turn must be performed after clearing the registers in order to complete the lap.

    The layout filled with sharp inclines and consecutive tight corners is a nightmare for vehicles with poor acceleration or turning radius such as AMW, making them unsuitable to use in the track. The long straightaway near the end is not sufficient enough for vehicles with high top speeds to use to their advantage.

    There is a floor below the top level of the loading bay, which is mainly used in Reversed mode. The top floor has holes on them, which will cause racers to fall through, thus losing time, if they are not careful.

    The first tip of the aisle hairpin contain various glass bottles, punishing vehicles who cross the corner too close on the inside. There are also cans on the outside corners, obstructing the racing line.

    The middle of the freezer section is filled with cans stacked as a pyramid on top of stands, which obstructs the racing line through this area.

    Finally, the checkout area is also an obstacle, as hitting the trolleys or the registers can make or break the race as it is located near the start line. The trolleys in particular may be hard to avoid, as they are concealed from the registers.

    Text taken from the Re-Volt Wiki.


    Track Mods for SuperMarket 1

    Supermarket 1: Improved AI Nodes, by NotDaijoubu

Leave a comment