- Download count 106
- Unique foldername ship1
- Skin for
- Based on
- Release date 1999-03-09
- Version from
- RVW-ID 31436
- Category Standard Track
- Unconventional car?
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Hard
- Track length 742 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
Toytanic 1 is a standard track created by Acclaim Studios London. It is the second track of the Hard difficulty. The track's name obviously is a play on the name of the British ship the Titanic.
Toytanic 2 and 1 use the same cruise model and racing line. The only apparent difference is the weather and the start position. In Toytanic 1 the race starts on the first floor and the weather is sunny. The track also features a rocking effect which simulates the ocean waves.
Racers start on the first deck of the ship. Ahead of them is a very long straightaway, with a divider that splits the road into two lanes. The right lane which is sheltered, contains Pickups but is littered with outdoor chairs. At the end of the long road is the ship's leisure section, containing a pool coupled with beach balls. Racers go around this section, and head to an incline taking them to the middle deck of the ship.
On the second floor, another long straight ensues, although it is quite narrower than the first straight. The straight contains a wooden ramp, enticing racers to jump over the lifebuoy arc. At the end of the straightaway is a 90 degree right turn, which leads to another of the same turn back to back. Another ramp is seen just a few meters ahead, now taking the racers to the top of the ship.
A sharp right occurs right after the vehicles make it on the top floor. Racers then go around the pipes of the ship in order to reach the front cabin. After exiting the cabin, there is a long stretch that eventually ends in a left turn, taking the vehicles to a small steel-meshed enclosure on the second floor. Here, racers will make a sharp 180 degree right turn, leading them right back onto the bottom deck.
The same divided straight as seen near the start line occurs again, which eventually leads to a large jump to the front hull of the ship. There is a sharp right bend at the end. Following the path takes them to the final jump back to the starting line, completing the lap.
A unique feature of the Toytanic tracks is its 'ship turbulence', which stimulates the rocking effect of the ship, caused by ocean waves. In gameplay terms, this increases or decreases the vehicle's top speed periodically. In Time Trial this has a luck factor as it is desirable to have the increased top speed on straightaways. In other modes, racers should be cautious if the top speed of their car increases right before a corner, which could mean disaster if one is not careful. Luckily the turbulence is less drastic in Toytanic 1, compared to Toytanic 2 where the waves are immensely more rough.
Although most of the track consists of wide straightaways, Toytanic 1 is formed by several 90º narrow corners which pressure various cars to understeer. There are also ramps and elevations which are transitions from one floor to another which are characterized by their distinctive red steel mesh surface. These areas may prove to be a problem to vehicles with poor stability stats.
Toytanic 1's corners, especially the corners on the top of the ship are open-ended, and could cause confusion for some racers. By following the directions seen on the HUD, this hazard can be prevented. Deck chairs, lifebuoys and chimneys are part of the track's obstacles list.
The pool on the ship is a water hazard, punishing those who cut through the bend recklessly. Vehicles who fall into the pool are unable to get back up on the track under normal circumstances, requiring the use of repositioning as the only way out. There are also deck chairs scattered across the track, which prove to be a nuisance at times.
Ultimately, while Toytanic 1 is a track with many long stretches, the apparent simplicity of the track is complicated with multiple obstacles and tight narrow corners that can occur abruptly, especially after the end of the straightaways.