CTR2350

  • Download count 103
  • Pageviews 546
  • Unique foldername CTR2350
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2026-06-06
  • Version from 20260624
  • Version 1.0
  • RVW-ID 47550
  • Category
  • Score
    77/100 (2 votes)
  • Unconventional car?
  • Construction Conversion
  • Engine Electric
  • Transmission FWD
  • Top speed 50 mph
  • Total weight 2 kg
  • Acceleration 6.610293 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    From : CTRacer


3 comments on “CTR2350

  1. Thanks for the helpful feedback! I’ll make sure to watch out for the image ratio next time.

    Thank you so much for the valuable advice! This is my second conversion, so I’m still learning how to optimize vehicles for Re-Volt. I’ll definitely keep your points about the carbox, stats, and 2048×2048 texture scaling in mind for my next add-ons. Thanks for helping me improve!

    3
  2. I see this is your second add-on for RV and it’s a conversion. There are several things missing in this car. It doesn’t show stats in the car selection screen. It doesn’t have a proper game-like carbox. Although it’s not an issue if you wanted the carbox to be that way.
    Also the parameters, this is too fast imo under Pro rating. It is stable, but maybe the accelaration/top speed could be reduced to make it competitive for Pro ratings.
    I see you’re using 2048×2048 res textures but I feel like that isn’t needed considering it’s mapping won’t allow people to create skins for it. The missing space in the texture could’ve been used more properly but that’s totally okay if you wanted it that way. I persoanlly would use up the space effectively if I’m not planning for a livery/skin for the car.
    I personally like models that aren’t lowpoly but has polycount good enough to provide some details. Here it’s around 9k polies which could’ve been reduced if you remove the interiors and any extra part of the mesh that isn’t needed else it will unnecessarily build up the polycount. Quite similar to Mini Rally I did long back. I might re-rip and update it in future.
    All in all there are several areas you could look into while converting a vehicle to make it as re-volt friendly as possible. Waiting for your next add-ons. Keep em coming!

    3

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