A Race I Heard The Ocean Tell

  • Download count 729
  • Pageviews 2106
  • Unique foldername ocean_
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2025-06-23
  • Version from
  • Version
  • RVW-ID 43247
  • Category
  • Score
    90/100 (14 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Hard
  • Track length 573 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Don't forget to take a deep breath before diving (and to wet the back of your neck).

    Warning:

    1) One section of the race (under the crab) is really low.
    There are probably some cars that are too high and won't be able to get through. Big Volt and Panga do it with a bit of momentum.

    2) The race takes place in a relatively open space where the compulsory passages are more or less obvious.
    You'll come across the following places in order:

    - The Crabe Cave
    - The Shipwerck Square
    - The Urchin Canyon
    - The Moray Eel Arch -> going under the arch is the only solution
    - The Urchin Canyon (again)
    - The Buoy Trail -> pass between the buoys or a red cross will appear
    - The Octopus Garden
    - The Shark Plain -> go slightly to the right and you'll come back to your starting point and the crab cave.

    In any case, the race line is very simple overall and from the second lap onwards, you won't have any problems finding your way around.

    Have a good race!

    Update 2025-06-25

    As recommended by Yun:

    - more space in the moray eel arch

    - optimising direction triggers

    - additions on either side of the buoys

    - smaller drops of water expelled out of the wheels

    + correction of the starter cage design

    Update 2025-07-17

    - Slight improvement to AI nodes.
    - Addition of decorative instances at the edge of tracks.

    Update 2025-07-19

    to avoid the collision mentioned by EstebanMz:

    - move back the startpos

    - Edit the collision file for the cage 

    (error correction - 2025-07-23 - grid collision changed from bottom right to bottom left)

     


11 comments on “A Race I Heard The Ocean Tell

  1. I love how you are always improve while updating the track! Also i would like to add: There is lots of things in this map to explore. You did a great gob.

    2
  2. Way to refine a track with the updates, the track with the fixes and startpos adjustments now feels proper and makes it shine.
    Be proud.

    4
  3. Thank you very much for your comment and especially for your video!
    I should be able to fix this by moving the startpos back a bit, without it having any impact on a 16-car race, or by speeding up the grid opening a bit, or by moving the animation trigger forward a bit, or even a bit of all three (-:
    The correction will be made fairly quickly.
    Thanks again.

    4
  4. The new instances file update brings that extra bit of help needed to not get lost if you distract yourself between the urchin canyon and the crave crab. One small detail that should be considered is that the cage at the start line doesn’t open fast enough and so cars at the first row can easily crash with it if they go full throttle like in this clip https://youtube.com/clip/UgkxGvIoDOq4WD6b3FAfWYQZL7xV5EYmiUYd
    Without more to say, I want to congratulate you for the track you’ve cooked, it’s a great balance between fun and difficulty, as you’ve placed enough objects and indicators to make the players think for themselves “where does it make sense to go now?” at each turn.

    2
  5. I completely fell in love with this track. Great job! It has all the details that make an RV track fun, enjoyable, and iconic. This one is going to be unforgettable for sure. Every part of it shows the love put into it. Thanks for this.

    3
  6. A very fun and creative track! I love its design, and lots of its decorations such as the crabs and sharks!

    3
  7. What a fine tuned underwater atmosphere including good sound effects !
    I like the angry eel which is fast as a shark :-)

    2
  8. Thanks for the feedback yun.
    I don’t think the problem with the Moray Eel is the instantaneous trigger because it conveys the idea that if you get too close to its lair (and annoy her), it will attack. But by enlarging the arch, it will leave more space on the left for a more leisurely passage.
    You also say that the Moray Eel is not telegraphed, sorry, but I don’t understand the meaning of this word.
    I’m taking note of the problem with the direction triggers and the idea of adding a few instances on either side of the buoy trail.
    I also noticed a few errors in the design of the starter cage. I’ll be improving all this soon. In the meantime, if anyone else has any comments, please don’t hesitate!

    4
  9. Pretty creative and a noticeable step up on quality when compared to your previous works.

    One majorly annoying thing is the Eel itself, not telegraphed and the trigger is instantaneous, not a problem for a player when time trialling but it is a choke point with rookies and slower classes, maybe check that a bit.
    Despite that, the only minor annoyances are how delayed the direction triggers are, and the amount of particles being expelled out of the wheels due to the surface type (despite having a nice system it does lower the frames a lot).

    Maybe some small shells on the side of the Buoy part to discourage going off track, but not required. Very enjoyable.

    5

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