Arimetro GT

  • Download count 56
  • Unique foldername arimetrogt
  • Carskin for
  • Release date 2021-07-20
  • Version from 2001/07/20
  • Version v1.0
  • Category
  • Score
    Not enough votes
  • Unconventional car?
  • Construction Original
  • Engine Glow
  • Transmission 4WD
  • Top speed 36.25 mph
  • Total weight 1.2 kg
  • Acceleration 2.48 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?

    First of all I want to thank these amazing people,
    without them, this car would have not existed:

    -Paperman (Made a paint-Kit , Mapped the car more correctly
    adjusted the .hul ,tweaking the .hul & params, made a skin, polished the body, made wheels, test-drived it) -You are a GOD
    -Ghoster (Teached me how to UV map)
    -Zeino (Teaching me how to UV map)
    -Skarma (Assisted me with the parameters)
    -Tubers (Teaching me how to mirror in Paint.NET AND insipiration)
    -Vaid (Teaching me how to enter DEV mode)
    -Entire RVGL Community (for keeping this game alive for more than
    20 years)

    Ok so I joined the community like 3 weeks ago and I got
    an insipiration from Tubers for making my own car. When
    I played multiplayer with him in a lobby I noticed him
    playing with his own car (Muller GT) that he made it
    himself along with other creators, and I would feel the
    urge of creating my OWN car to play with (If it gets in the pack).
    After watching about 3 hours of tutorials I felt like I was the strongest freshest dude
    (Super Sayian of sort) out there to model in Blender, until I got to the actual
    modelling.. Didn't go that well..
    After getting a decent car model with a hot-hatcback style
    just like the Volkswagen's Golf's I went to put it in-game
    with Toyeca's parameters as a placeholder. At first I wanted
    to correct the wheel offsets, that's where Skarma went in for
    helping me with it. Everything with the offsets went well, then
    I would go to sleep and continue next day.
    Now it was time to polish the parameters to make it behave like
    an 'Advanced' car, once again did it with Toyeca parameters, but
    then it was time to change how the wheels behave, so I altered
    their stats, too bad I didn't have a backup, the car would turn
    very sharply making it uncontrolable at all. I went now to use
    RC Bandits parameters as a base, then modified it heavily, now at least with it nothing went wrong.
    Time to make the 'HULL', this was the second most painful thing because
    after making it would just not work (It didn't because it saved as .prm).
    So once again it went wrong with UV mapping, I didn't know a single thing
    about it so i got Ghoster teach me how to do it, along with Zeino. Ghoster
    handed me the mapped model of my car, then I'd put it in-game *doesn't work*
    then I decided I should do it myself untill it works. After some unforgiving
    attempts i've got the UV map working by using Albatross GT's texture as a nice
    place holder, before Paperman himself would save me from a very bad nightmare
    trying to make a Paint-kit and a skin by myself, who has 0 knowledge in making them.
    Also, Paperman UV Mapped my car so he could fit the wheels made by him on it.
    By now I can consider Paperman as the actual author of the car, he did more than me.

    TIME TO CREATE: About 3 days (NOT IN ONE GO XD)
    Top Speed: 36,5mph
    Acceleration: 2.48m/s
    Weight: 1.6 Kg
    Transmission Type: All Wheel-Drive (AWD)
    Handling: 50

    BTW if you want to use something from my car for something of yours please contact me
    before doing so on Discord at Jesus Christ#1017. Have a wonderful day!


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