Crystal Cavern

  • Download count 819
  • Pageviews 1141
  • Unique foldername darkcave
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2022-03-09
  • Version from 2022-03-08
  • Version 1.0
  • RVW-ID 31821
  • Category
  • Score
    76/100 (18 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 646 m
  • Reverse version available? No
  • Time trial times available? No
  • Practice mode star available? No
  • Online multiplayer compatible?

    Ok! My first track!... i never thought that i would make something new and complex like this, i even had doubts about making it public.
    Since this is my first track, it's not going to be too crazy, since i like to focus mostly on aesthetics and later playing around with the technical stuff.
    The layout can be easily recognized, maybe in some parts the Rookie cars might have to go back and take some speed to pass through some areas (mostly in the zone of the bridge).
    I already have plans for a future track, i just hope i can have enough free time to work on it.

5 comments on “Crystal Cavern

  1. I like this track. It runs very easily on any machine. Also, it differs from many tracks in its style. It’s good, I would like to see new works from you

  2. Like everyone before me has said, this track is awesome, and a great high quality creation to add to your RV portfolio. I love the bright colors, and the racing line is decent. The only real problems I had with the layout/geometry of the track were regarding low powered cars/classes. Some rookie and amateur cars can’t make that one jump on the series of split rocks in the middle of the map, and they get repoed on the edge of the last rock, leaving them no room to clear the gap without backing up first. Next, some areas, like the left turn on the high route right after aforementioned rock jumps have weirdly angled faces and it’s easy for cars to fall off of that path. Next, regarding graphics, there is nothing else I would change, but some light fog (especially colored fog) would add some extra atmosphere and mood to the cave. Right now, the pure black backdrop of the map gets a bit monotonous after a while. Overall, this is a great first impression in your track making career. 4.4/5

    PS. for those of you who haven’t tried, try using a plane like Xarc’s SE 2000 to explore the map in practice mode. It’s a lot of fun

  3. Visually and technically this is an VERY impressive track. Even more as it’s your first track. Really goob job here, Ghoster. We got a new HQ track maker – yay! :) And yes, it’s clearly visible you focused on the aesthetics mainly, as you said yourself in the tracks description. The raceline is overall good and interesting, but it also feels somehow unpolished/unbalanced. A similar track which came to mind is Ever After. Also a visually stunning track, that sadly lacks in a good flowing raceline. So I really hope you are up to invest some more time in raceline optimization for your next track. I’m really looking forward to more from you, keep it up!

  4. For a first track creation this is extremely impressive, visuals are top notch and very high quality, easily the best aspect of this track.
    Racing line is OK, nothing mind blowing. Idk if its intentional, but there is a massive cut in the mountain area, some technical aspects can be worked on, like some repos and track zones. Overall i enjoy the track, with a little bit more practice your tracks will be amazing, i’m looking forward to your future creations!

  5. Damn, for a first track, you made sure to really stanbd out, good ob. I don’t agree with the difficulty though, this seem more…of a Medium/Hard one. That being said, the track is easy enough to learn, I need to practice with Super Pros, but using a Pro car felt right in this track. Though no repo locations when you fall off the drop ‘hill’s…maybe rocks at this point or getting too deep in the water but, that’s excusable.

    Overall, you placed yourself a good standard as a content creator, which is actually of high quality. Not highest quality but I say, that’s more than good enough. Keep it up.


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