• Download count 587
  • Pageviews 1472
  • Unique foldername fd50pano
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2018-05-05
  • Version from 2020-07-25
  • Version
  • RVW-ID 19753
  • Category
  • Score
    87/100 (6 votes)
  • Unconventional car?
  • Construction Original
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Top speed: 31.1 mph

    Acceleration: average

    Handling: good

    Mass: 1.35 kg

    Trans: FWD

    Useless things to know about this car:

    - This car is based on a car revealed in a Paul Phippen concept art, you can see it down, on the right side of this picture:

    UPDATED: the car got completely replaced by a new updated version by fr13ndz0n3dguy

    Based on Panorama

    Lorus Rups, by burner94

1 comment on “Panorama

  1. It’s a weird one. Looks very sleek and well recreated from concept art. Model is detailed properly, and while I’m not a fan of the alt paintjob, the base one is quite good for me. Params don’t look like they belong to a title contender, but judging Panorama in car selection menu may be deceptive.

    Straight off the line it’s not very impressiv,e liek the description says. It’s good enough to fight for midpack, but you probably won’t be taking the lead right away. That’s not an inherent fault of the car though, just long gearing – top speed is more than enough at 50kph. As long as you get the opportunity to achieve it and hold it, you’re set – and maintaining speed seems to be the key to good results with that car.

    Easier said than done though. It’s a big car, long and fairly wide, and it plants itself on the ground pretty neatly. Steering is decent enough so you don’t have to worry about making it through the turns, and fits the car’s dimensions. On tarmac it’s also fairly pleasant to drive, as long as you don’t get hit with a weapon – at which point relatively low weight (compared to dimensions) takes its toll and you fly off the track. Body shape helps to get back on wheels without resetting, which is nice.

    What I very much dislike about it is the suspension. Nothing about it makes sense to me. On tarmac it’s decent, and you can see very minor body roll. But on anything bumpier than that it becomes a roulette. Springs are definitely not completely stiff, but dampers behave like they’re welded shut – there’s no response from them, and on gravel you’ll find yourself struggling to accelerate at a decent pace, making cornering tricky. Side effect of weak dampening is inevitable flipping after any higher jumps, especially since the front, housing drive axle and presumably the ngine, is much heavier and the car tends to nosedive.

    – Very decently done recreation of a concept vehicle
    – Drivetrain params are balanced and provide a good amount of fun with the car
    – It feels well-suited for pure racing, potentially a great endurance racer: easy to squeeze power out of and maintain consistent pace on tarmac
    – Body shape helps with flip recovery
    – Insanely quick in reverse gear

    – Very vulnerable to hits with weapons
    – Nosedives from high jumps
    – Doesn’t provide enough grip for drive axle on loose surface
    – Suspension is all wrong


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