HWRV Turbolence

  • Download count 55
  • Pageviews 208
  • Unique foldername hwTurbolence
  • Skin for
  • Track Mod for
  • Based on F1 GPX Turbolence
  • Release date 2026-01-04
  • Version from 2025-12-29
  • Version 0.9.8
  • RVW-ID 45765
  • Category
  • Score
    Not enough votes
  • Unconventional car?
  • Construction Remodel
  • Engine Glow
  • Transmission RWD
  • Top speed 50 mph
  • Total weight 3.0 kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    This is my first reparam in RVW history. It may have a couple little changes (like it's much smaller and the badly-mapped text that has now been covered with a white stripe to make it look cleaner).

    THIS IS NOT MY MODEL, SO PLEASE RATE THE MODEL LIKE IT'S THE ORIGINAL'S.


    Requires RVGL to work properly.

    Linux-friendly version coming soon...

    Credits go to MightyCucumber for the original conversion.

    Trioch (not in here) for the model.

    Skarma for (only) the collision hull from his Saleen S7R.

    And the Sounds Resource for the engine sound (from Need for Speed II SE).

    ====================================================
    Top Speed (Average): 50 MPH
    Class/Engine: Glow (V16 engine)
    Rating/Class: Super Pro (5)
    Transmission: RWD
    Acceleration: (Unable to acces Dev Mode, so rough estimate)
    Extremely fast.
    Weight/Mass: (Unable to acces Dev Mode, so rough estimate)
    Mildly back-heavy. Even if it has a V16.

    ====================================================
    Notes about this car:

    A restoration of MightyCucumber's obscure classic "F1 GPX Turbolence".
    This car is based on the Hot Wheels (not Matchbox, jeez Trioch) casting with the same name.

    Its scale and parameters have been heavily altered.

    Downsized to match the scale of my other HWRV cars. (So 1-percent larger than all the base game's cars).

    The parameters have been changed to being a "conventional" Super Pro car where it goes super fast on straights, yet it has a ton of understeering. Despite it being a FR car (front-engine, rear-wheel-drive), it is very stable and controls well on flat surfaces.

    Oh, and don't forget the 1,200hp N/A 8.0L Tombstone V16 engine!

    While it's a front-engined car with an extremely-heavy engine, it's quite back-heavy. There are some tungsten weights that help make the car stabilize itself (but at the same time, makes it worse) so it can do a (slight) "wheelie" (even though the front tires never lift up any, depending on the terrain).

    Its high inertia values are intentional to make it feel more realistic like a real car. That's the main point of most of the HWRV cars, except for some of the unlicensed castings.

    A big thing to know is that it isn't the best at landing jumps, but as long as you let go of the steering when in mid-air, you'll get most-of-the-time clean, stable landings.
    BUT, what's even worse is if you hit a wall or collide to something, it will be extremely unforgiving! But you better hope you can catch up since it has near-instant acceleration and a top speed of around 50 MPH when going straight.

    Since I have extreme technical difficulties with Blender, this car needs some significant remapping on some spots (especially the tires). But I did hide some of the bad mapping with white bars that covered the text in the body, leave those there when making a skin for this car. And I fixed the "no body" issue by increasing the brightness of the texture file so the blacks are no longer 0,0,0!

    ====================================================

    You cannot redistribute nor modify THIS reparam without my permission, but you can modify it ONLY for personal uses.

    BUT, check the original car this is based on for permissions of the original mesh and textures.


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