Museum Unleashed

  • Download count 1884
  • Pageviews 2284
  • Unique foldername museun
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2021-09-03
  • Version from 2021-09-02
  • Version 1
  • RVW-ID 29398
  • Category
  • Score
    76/100 (12 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Remodel/Conversion)
  • Track difficulty Extreme
  • Track length 1315 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Open Day!

    With this project I am realising a childhood dream. What if all the doors in the museum were suddenly open? What is behind it?

    The Museum 1 and Museum 2 routes from the original game are copied as closely as possible.

    If you find any bug, please let me know! You can report issues here:

    Thanks to Chris for your hard work on Visiboxes, Instances, Lights, etc.


4 comments on “Museum Unleashed

  1. @yun None of those bugs ever happened to me, from what I remember. I’ll give it a run next time and see if anything you mentioned ever happens.

  2. Having played this track many times now in online sessions, singleplayer and time trials, in both normal and reverse versions, I can say with certainty that this track, although trying its best to mix both Museum tracks from the original game, ends up failing hard due to being extremely undercooked and riddled with bugs and details that shouldn’t have been left unnoticed.

    You’re extremely prone to falling out of bounds in the track by going near any corner, for some reason the floor is just missing and you go right into the void, most notoriously after the U-Turn in the Museum 1 part, on the right side before the exit turn or the left side when entering it. Pairing that along the ease of getting a red X on a variety of turns (too many to count, including the moon area shortcut) at seemingly random times is not exactly the recipe for a good track, let alone a passable one.

    It gets worse in the Reverse version as the red X bugs get amplified tenfold and the most annoying thing is that, as part of the game and track/level design, the player is used to relying on the map and details of it as indicators to know where to turn, brake or go. The most glaring issue being the U-Turn part in this version, the decal of the arrow doing the U is the wrong one, and leads to many instances of “going into automatic mode” and just totally missing the line, which is more than a bit annoying.

    I don’t think this would’ve been a bad track to play on but it lacks so much quality control that the final product is not very enjoyable. I’m not hoping for an update or anything, it’s just dissapointing to see such a good concept go to waste.


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