Eggy Thump

  • Download count 2151
  • Pageviews 3021
  • Unique foldername nm_eggy
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2021-01-18
  • Version from
  • Version
  • RVW-ID 24784
  • Category
  • Score
    88/100 (7 votes)
  • Unconventional car?
  • Construction Original
  • Engine Electric
  • Transmission 4WD
  • Top speed 29 mph
  • Total weight 1.5 kg
  • Acceleration 5.4 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Based on Dev's Concept image

    Additional Car of Abandoned Design car
    ADP+. Extra car of ADP pack

    ADP+ is an expansion of the Abandoned Designs Project found at

    It consists of multiple designs that were left out of the main ADP pack, each car is based on a sketch of the re-volt gallery images.

2 comments on “Eggy Thump

  1. Re-Volt needs more creative cars like this one. 3D model is unique, paintjob is beautiful and the name of the car is on point. AI drives the car good, so it’s an easy 5/5 from me. Nice one, Paperman. 👏

  2. An interestingly looking buggy, Eggy Thump promises a lot with its additional bullet headlamps and enormous rear wing. Vibrant paintjob only helps to make it stand out on the grid and gives you something nice to look at. All the visual aspects of the car are done in the same, high quality, detailed style. The inspiration being a never-came-to-be concept art, it fits the game rather well.

    Thump’s params seem nice at first sight, and they are just that – nice. Not brilliant or top notch, but nice. The car tops up at 46kph, as advertised, and the trip there isn’t really exciting – acceleration is just good enough to not fall back. What comes to mind here is a comparison with Checkerpod that has the same top speed and accelerates slightly better. They’re the same on paper, yes, but while Checkerpod is a bonkers car all around, in the Thump you just feel safe. The car is as stable and straight as they come, just like the acceleration curve. The result is a comfortable but boring car on tarmac that keeps up the fight thanks to its grip.

    It all changes when you hit gravel and bumps. Suspension comes to play here, and it’s not entirely buggy-like. It has a decent amount of dampening and spring rebound, so the ride remains similar to what it is on tarmac, but loose surface makes the car drive more lightly and encourages the driver to take more risks on track. Lower bumps and landing are generally no problem either – touch down and go. Unless you try to change direction immediately, in which case it might snap and roll. And rolls are really what ou should be looking out for – it’s not exactly trying to turn itself belly up, but it will do it for you if you try. It still remains an easygoing, calm and accessible Rookie – and if low top speed is a deterrent for you, it’s worth keeping it around as an AI car.

    – Very comfortable and smooth ride
    – Tough player in heavy traffic
    – Eye candy, both in terms of modelling and paintjob

    – Unexciting on tarmac
    – Low top speed
    – May overturn if provoked


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