Realistic Car Sounds 2.74

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    Realistic-Car-Sounds-2.74.zip

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  • Download count 4059
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  • Unique foldername
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2022-06-14
  • Version from 2023-05-11
  • Version 2.74
  • RVW-ID 33195
  • Category
  • Score
    96/100 (9 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Hi folks! First time uploader.

    I've made these realistic car sounds with Audacity and wanted to know your thoughts. My hope is that more people are inspired to also make engine sounds to add more audible variety to races.

    It is a different take on the regular engine sound format as it includes the sound of the vehicle continuously accelerating and shifting, even during the peak of the vehicle's top speed.

    {[Step by step guide for sound installation.]}

    Place your car sounds folder into your main Revolt folder
    ---------------------------------------------------------

    Step 1; Go into "car sounds" folder and right click the wav file of your choice and copy location

    Step 2; Find the vehicle you want to change the sound of in the "cars" folder and find it's parameters.txt file and open it.

    Step 3; Under the section "Model Filenames" add a row and type SFXENGINE "" and then right click between the quotations and paste the wav location you copied.

    Done!

    You may place the sound of your choice into any car though be aware as some sounds were tuned on certain vehicles so they might not be quite right on others. Using a sound program, you can adjust loudness and speed to your liking.

    Hope you like them. :D

    Update 2.74: Replaced 355 with higher quality sample

    Improved eliseta looping

    Added sounds: 1jz, caprirace, challanger20, clio16v, evox, k20turbo, r32, r8v8

     

     

     


7 comments on “Realistic Car Sounds 2.74

  1. Yeah, this is a goldmine, no doubt. I feel like a kid in a candy store – so many choices :)
    This adds so much to the RL racing experience (meaning e.g. MLaden’s or Skarma’s cars with hood cam on e.g. rally-type or POD tracks), it’s like a different game!

    Greetz,
    Ato.

    0
  2. A small suggestion if the sound you chose for a particular car sounds a bit slow/fast.

    Try adjusting the speed with an audio editor of choice. What I do on Audacity is make small 10% changes and test it in time attack mode.
    You can even leave the game whilst making changes but make sure to restart the race to reset the sound.

    Also thanks for the positive feedback. I will continue to add things as best I can. Also, don’t be afraid to suggest if anything isn’t quite right.
    ( ⁀̴̬ ⁀)

    2
  3. This is a great idea! I’ll definitely use some of those. Now back to choosing what to use for which car…

    Greetz,
    Ato.

    1
  4. Back when I first tested the sounds, and found out about the shifting: I was very amused!
    It’s a very interesting idea, and I love the fact that now it’s available to use :)
    Great work, Baitang. Keep it up :)

    1
  5. It’s a good question.
    As far as I’m aware, this take on engine sounds is perhaps the first. Maybe there’s a good reason it isn’t being explored but I went this route simply to preserve the quality and detail which can be lost going the traditional route which everyone is familiar with.

    I initially made these for myself a while ago and was simply experimenting with Audacity but decided to share them, mainly to motivate others to create and upload some of their own.

    2

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