- Download count 1345
- Pageviews 2081
- Unique foldername vrshelma
- Skin for
- Track Mod for
- Based on DreamKaster’s Wacky R/Cs
- Release date 2021-08-02
- Version from 2021-12-23
- Version 2.1
- RVW-ID 28576
- Category Amateur Car
- Score
- Unconventional car?
- Construction Original
- Engine Glow
- Transmission RWD
- Top speed 32.55 mph
- Total weight 1.45 kg
- Acceleration 3.04 m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
Meet the Shel'ma. This is Skoda-130RS. Good game! :)
2021.08.22 Updating the speed and acceleration parameters.
Top speed changed from 31.6 mph to 33.2 mph. Acceleration from 2.52 to 2.54 m/s²
2021-12-23 The scale is increased. Now the size of the model corresponds to Zastava A2 and Lada 1300. These cars are of the same racing series. Accordingly, the collision model and parameters have been revised. Have a good game!
2021-12-24 Fixed shadow bug.
All texture and model issues will be corrected. I still have a lot to learn, so your comments are important to me.
Thank you! I will definitely take this into account. )
It definitely shows a lot more effort put in than the Maluck, and it’s a nice and underrated car in real life.
If I were you, I’d learn a couple things about mesh optimisation (2000 tris is a bit too much for a “RV stock like” car if you get my drift) and how to use sharp edges to make reflections and normals flow better along the body. Also that hull might need a bit of work.
Tip for mapping: parts that will be completely black can be in a small square (scale their mapping island to zero) so that the important parts can be made much bigger – you use an enormous texture size but end up using only half of it because of parts like the underside, that are fully mapped but not textured anyway…
Don’t take these bad, they’re only suggestions to help you improve your cars (: