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Hanging Gardens
Standard Track Wednesday, 19th November 2025 |
I avoided this track for a long time due to the low score (though it increased from 30-something to 70-something after logging into my account? whatever), but after finally giving this track (and its track mod) a go, I'm just wondering why it was so negatively received to begin with. I agree with the sentiment I've seen on the track mod that it should've been built into this track from the get-go, though I understand the author's reasoning towards keeping things separate. Whatever the case, play this with its Special Triggers mod. It's a super creative idea that hasn't really been seen much here in Re-Volt, especially when combined with the multiple paths. The racing line took maybe a lap or two to figure out, but once it clicked, it felt quite intuitive. I also enjoyed figuring out what exactly each trigger did and how to use them to my advantage. Seriously, give this one a go if you haven't already. You might be surprised. Again, just remember to also get its associated track mod!
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Office 1
Standard Track Tuesday, 18th November 2025 |
What can be said that others haven't said already? This track is awesome! I'm really enjoying the "Hard AI." They navigate the track so well, but they're still perfectly beatable. Every race I've done here has been so exciting. Really great stuff. :)
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Piston Cup
Standard Track Tuesday, 18th November 2025 |
This track is a blast to race on with 16 to 30 cars, a high lap count, and powerups on. I love how there's just huge lines of pickups to ensure tons of chaos. After a couple laps, cars begin lapping each other, and it's not long until the road becomes oil slick/fake powerup hell in the best way imaginable. The inside part of the track will slow you down massively, so taking turns close can be risky. However, the track is still large enough that, with skill, you can overcome the chaos. I feel the size of this track is perfect and strikes a good balance between driving skill and item warfare. Great stuff. <3
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Floral Greens
Standard Track Monday, 1st September 2025 |
Gonna leave a comment here before I go and (highly) rate all your tracks. Your stuff is so fun to race on. What your tracks may lack in general complexity, they make up for in sheer charm. From the bombastic music to the neat set designs, I think the best word to describe your work is "pleasant." They don't really fit the general "vibe" of Re-Volt, but also that's perfectly okay! I love seeing creators embrace their own flairs. My favorite tracks of yours have to be Timepiece Tower and Berryland Muffinworks, but they're all great. I really hope to see some more stuff from you in the future! <3
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Stadium Mayhem
Standard Track Friday, 29th August 2025 |
@Avgur I honestly didn't find the track confusing at all, it's pretty straightforward. You take either direction at the start, follow the path, and when you're back at the center, you turn back down the main path. I think it would help to have an arrow telling you to go back down the main path, though. I like this track, it's great for 16-car chaos. I'm not a big fan of the little dirt bumps as they just seem to be way too rough and tend to scramble up your line/speed pretty badly, so I just drive off to the side to avoid them. But I'm assuming that's the point, since it also means you're skipping some item pickups. Good simplistic track, overall. :)





kiwi on Secret Santa 2025 – Announcement December 15, 2025 - 19:59

