Hockenheimring

  • Download count 365
  • Pageviews 817
  • Unique foldername Hockenheim
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2002-03-20
  • Version from
  • Version
  • RVW-ID 2215
  • Category
  • Score
    64/100 (8 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length 1365 m
  • Reverse version available? No
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    No description available


2 comments on “Hockenheimring

  1. Well, it’s a nice recreation of that classic track, but to be really driveable in Re-Volt, either the scaling of those long straights would need to be adjusted or the developers build slipstream physics in the game somehow. The acceleration of the RC Cars is too high for the old Hockenheim layout and they reach their top speed too quick. Other race tracks… why not? If the straights would be less than half as long as here, it should work out.

    Nevertheless, it is possible to race here, as no problems with track limits happen. Especially well done is the pit area, being the only place to get an item for a small time loss.

    0
  2. This track can be useful for determining the top speed of a car. It kinds of doesn’t work for Re-Volt. Coming from me I postponed Donington Park for that EXACT reason.

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