Home Run Park

  • Download count 310
  • Unique foldername baseball
  • Skin for
  • Based on
  • Release date 2022-08-02
  • Version from 2022-07-31
  • Version 1.00
  • RVW-ID 33750
  • Category
  • Score
    57/100 (8 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty
  • Track length 1054 m
  • Reverse version available? No
  • Time trial times available?
  • Practice mode star available?

    Play ball, hit the gym in the toys neighbourhood. This is your playground so enjoy it like you do everytime. :)

6 comments on “Home Run Park

  1. I did not expect much from this track, the beginning seemed very typical to me, but by the end I even liked it. The blue textures were not bad, it’s all quite minimalist, but not too boring. The route is clear and quite simple, 1 km will fly by quickly

  2. It’s great that you’re still making tracks! If only hil was still active…
    Nice idea for the theme!

  3. Thanks alot. I admit that the graphics might seem a bit outdated compare to what’s going on these days. I just do some basic level editing but I haven’t really taken the time to play with shading around unfortunately. But you can say that these tracks will remind you of older custom tracks nostalgia in rv glue. Maybe if someone takes the time to show me and do tutorials w/ me I could adjust this tracks or other ones w/ what’s important and expected. Pm me on discord: Draco_RS#7433

  4. It’s a really good track. I really like your ideas for the race line. But there is still something to strive for. The first and most important thing is that you need to learn how to work with shadows. (I didn’t notice that Kiwi and Tubers noted this) Without them, the tracks look unnatural. Also, I didn’t quite understand why you need such large ramps to drive on grass. (They’re also from Toytanic) You could put small wooden planks. And you could do without them, by making the grass in the check-in and exit places lowered. But I liked your idea of a gym. Keep making tracks, just consider the shadows next time.

  5. I really like the raceline of this track. It’s long, diversified, and challenging. Also the places and details on the track are really cool.

    But as Tubers already said, sadly the track is missing shading. In general the graphical style feels a bit “outdated” in days like these.

    Oh yes, one word to the music track: This is “Cluster One” by Pink Floyd, and although this is one of my alltime-favourite songs, I think it’s not very fitting for a Re-Volt track. But Kudos for the music taste. ;)

  6. Not that I comment much about Draco’s tracks. There is room for improvement.

    For one there are blindspots when junping into the Baseball field and stairs going down a ramp for a couple of examples. This track flow is a lot better than your previous entries (don’t take my word, i haven’t exploited shit while others can look) so far.

    This track deserves more dark shading for certain aspects of the track, which leads me to the chief issue: the lack of texture clarity, especially the aformentioned staircase. There is more I missed however, I may get back to this later…


Leave a comment