- Download count 67
- Unique foldername roof
- Skin for
- Based on
- Release date 1999-03-09
- Version from
- RVW-ID 31426
- Category Standard Track
- Unconventional car?
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Medium
- Track length 587 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
Rooftops is a track included only in the Dreamcast, Android, iOS, and SmartTV versions of Re-Volt. In those versions, it replaces Toy World 1 in the Silver Cup Championship, where Toy World 1 would then replace the mirrored version of Toys in the Hood 1. It also replaces Toy World 1 mirrored in the Gold Cup Championship.
It is also available in RVGL, albeit as optional additional content. It does not replace any tracks in Championship in this version.
This track takes place in an urban city at night where the RC cars jump from building to building in order to complete the laps.
The official public release version has been altered from the original version which was set at daylight. Due to hardware restrictions from that time, it has been decided to set the track at night to achieve a realistically low drawing distance. The first version is found in the source code of the Canned Version of the PC Version of Re-Volt and had a name of Fiddlers on the Roof (1998), made by main designers of game Paul Phippen and Simon Harrison. The actual version received improvements by Jim Vale.
Racers start on top of a building with three arches. Another building lies right in front of them, which they must jump across as soon as the race starts. A sharp right occurs in this building, where vehicles then drive over the window panels located on the roof.
After navigating through the panels, racers jump across a building with a capsule-shaped canopy. Vehicles go around the perimeter of this building by making two consecutive 90 degree right turns. At the end of the second building is a jump to the next building, which is a helicopter pad. An actual helicopter hovers above the pad.
On the landing pad, vehicles must make a quick left turn which takes racers out of the spot onto the next building. Another left turn occurs, which is yet another jump. Here on the building consisting of two satellite dishes, there is a soft right turn leading into a inclined walkway. The walkway takes the racers onto the main control room of the dishes, where they must go around the building by making two back-to-back right turns. After making these turns, another inclined walkway is seen, taking the racers to the next building.
The next building is a fairly long straightaway with bumps across the route. Players are then taken to a building with three horizontal pillars, where after passing them there is a sharp 90 degree right turn. A very sharp incline is seen ahead, where it is necessary to climb it. After the incline, there is a straightaway. The first building with the arches is not too far away from there.
Many of the obstacles on this track are formed by ramps and elevations on the roofs, such as the ceiling windows for instance. The multiple scenarios of these ramps is a negative impact for vehicles with poor acceleration and stability, causing them to feel slow and sluggish as they cross the inclines, as well as a possibility of losing control after the jumps. Cars may fall off the rooftops to their doom if they are not careful, forcing an automatic reposition. Cans of paint, stairs and spotlights at the heliport are also present, objects that prove to be an obstacle all around the track.
Text taken from the Re-Volt Wiki.