Supersonic RC Map

  • Download count 704
  • Unique foldername supersonic
  • Skin for
  • Based on
  • Release date 2021-12-23
  • Version from
  • Version
  • RVW-ID 30648
  • Category
  • Score
    58/100 (5 votes)
  • Unconventional car?
  • Construction Select an Option
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Remodel/Conversion)
  • Track difficulty Medium
  • Track length 650 m
  • Reverse version available? No
  • Time trial times available? No
  • Practice mode star available? No

    This is a track that was originally made for the old Shockwave game called "Supersonic RC". It is converted, and has been modified to suit Re-Volt game. The one thing that can't be converted is lighting, so the lighting has to be recreated to the best of my own ability. Finally, it uses it own route rather than the most optimum route for the original game.

    Known Issues:

    1. Lack of features such as backward/mirror due to the difficulty of making them.

    2. AI is currently the best attempt I could do.


    Update as of 12/24/2021: Ramp bugs has been fixed.


    If you could address these issues, please contact me so I can give you the meshes.

1 comment on “Supersonic RC Map

  1. I was a huge fan of that Lego Shockwave game in my childhood, so seeing this uploaded to World definitely surprised me. That being said, I kinda have mixed opinions about this map, and I personally think it could be more suited as a stunt arena / battle tag arena in its current state… (Also, if you think of it, most of the missions in the Supersonic RC game were freeroam with no set path)

    The AI is actually pretty good, so good in fact that on a track like this (where it’s kinda easy to get lost) you can get smoked very easily. I feel like the thing this track misses to truly be great is some direction pointers on the track itself, like arrow signs – the staircase/ramp section with the hairpin and the parts where you go inside the black thing with metal ramps are a bit confusing, and in some places the on-screen arrows appear a bit late.

    So in conclusion, if you were to keep it a standard track, it would indeed benefit from a couple of changes like the ones I suggested above.


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