• Download count 626
  • Pageviews 1289
  • Unique foldername at_watson
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2022-10-21
  • Version from
  • Version
  • RVW-ID 34462
  • Category
  • Score
    85/100 (11 votes)
  • Unconventional car? Yes
  • Construction Original
  • Engine Glow
  • Transmission 4WD
  • Top speed 37 mph
  • Total weight 2 kg
  • Acceleration 2.4 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Probably the first car for Re-Volt to be made in Blockbench.

    Based on an assortment of 1950's cars. Its handling is very different from how it looks, being drifty and rather prone to spinout. Also, it doesn't like the battery very much.

    I've included a skin to sort of justify its quirky handling.

12 comments on “Watson

  1. Whoops, sorry I’ve been busy and couldn’t reply to your comments earlier

    @LivingWithGames Yes, I believe it is, I wholly appreciate your comment. By the way, the main reason for tweaking the param like this is because the front wheels would look weird if they steer, so I made it steer with the rear ones instead, and unintentionally plunged myself into a rabbit hole of parameters tweaking. (As a side note, I accidentally discovered how the self-straighting handling of Patriot works)

    @CorkWare In hindsight, I should’ve put this in Misc. Cars category instead of Semi-Pro. I cannot see what Abracazuu22 said, but I think I can partly agree that this car is really hard to drive, even for myself

    @Ato Well, wouldn’t you know that that feature was a last-minute idea. I was concerned it would be too subtle that no-one would notice – especially when I made it non-CPU selectable – but I’m glad you did

  2. @Gustodd Well, Abracazuu22 seems to have been playing Re-Volt since 2002 (according to their profile page, at least). I don’t think they like these car’s designs, because before their comment was deleted, it said that the car was “ugly”. I guess they just do not approve of UC cars at all, and only like “real” cars.

  3. Okay, this is just genius: the square wheels actually rotate. [Pause of suspense] The square shade of the square rim rotates, and this is exactly the kind of realism this car needed to be plausible on the road. Kudos x10!
    On another topic: quirky it may be, but it’s a perfect wide-slider (wide body, wide slides = wide fun!). I like it, it’s in my racing set for the time being.


  4. I think, Abracazuu22 is the a recent player, and he is novice about the mod cars

    my opinion – he is like the unconventional cars from the point of view of the visual appearance, when he download the UC, he unlike the parameters
    i repeat to you – UC cars IS NOT FOR SERIOUS RACE.

    CorkWare, thanks you for to explaining to him

  5. @Zon Blockbench is a 3D modelling program. You use it to make some cool blocky low-poly models. Some stuff in Minecraft is made with Blockbench.

  6. Zure Mk. III is a Misc. car. I think I should have said Misc. instead of Unconventional.
    Would also love to see more cars in Blockbench. I can imagine a project involving it popping up soon.

  7. @CorkWare I don’t think it counts as unconventional or does, but the Zure Mk. III comes to mind as example for the ridiculously powerful. Just thought I’d toss that to ya!

  8. @Abracazuu22 This is the third time you’ve attacked an unconventional car. Reminder that unconventional cars are not supposed to perform properly, but are just goofy novelties. There are very few unconventional/misc cars that are supposed to perform well. Usually, they either perform very poorly (like Kiibodo), have a weird quirk that hampers performance (like this one), aren’t technically cars (like Running Spider), are nearly uncontrollable (like DR-ONE) or are ridiculously powerful (couldn’t find an exact example, but I bet there’s a lot out there). Please, please, stop doing this, it’s getting very annoying. I had to call you out after you did this for the third time. You should stick to normal cars, not these, if you simply can’t stop.

  9. Let’s go more in-depth about the Watson. Other than the instantly antique looks and the car name, it is indeed the first non-3dsmax and Blender modelled cars which in theory, that alone is a historical achievement in itself. And the wya it handles is very whimsical and tough to learn, but if you learn how it handles, it may not be competitive, but it can be fun to drive.

    For a first car, the sole fact you tweaked parameters is a very big step, as some would take simple parameters and go from there. Not you. That said, the car isn’t easy to drive, from a gameplay perspective – but it isn’t impossible. If I was able to drive a few laps around Port Limano 2 with a few spin outs – it’s on par with the likes of Pest Control, maybe better. And because it’s a 50’s aesthetic, you somehow made the suspension look very soft like they were back then. Major bonus points for accuracy.

    Though not only it hates batteries, I didn’t look at the parameters but this might be the first 4WD car I used that hated the ice and slippery surfaces. But still, the handling is whimsical and quirky enough that, it makes it unique. Model and textures wise, I can’t knock it, you made it in a different program which makes it the first of its kind. Because of that, and the pixelated nature and your trick to make the ‘pixel’ front wheels to rotate, is genius.

    Welcome to Re-Volt World, hell of an introduction.

  10. Clever usage of spring models. Parameters are indeed weird, a mixture of what can be considered a “normal” drift car handling and more regular parameters. Being a fan of pixel art and having attempted my hand at it back then, I can only approve :P

    (PS: you accidentally included two copies of the same file, I removed one ;) )


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