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Depression…
Lego Track

Thursday, 11th September 2025

That's a great first step, but there's still a lot of work to be done on the makeitgood mode. Here's a good tutorial on the subject. https://re-volt.gitlab.io/content-tutorial/makeitgood/index.html It's a part that's invisible on screen, not the most glamorous thing to work on (although...), but it's partly what makes the difference. It's cool to see newcomers to the world of track creators. Can't wait to see more of your work.

RouteX-557
Sprint Track

Thursday, 11th September 2025

A big improvement on your previous track. Still a lot of work to be done on the AI nodes, which are really messy here. Read this tutorial carefully: https://re-volt.gitlab.io/content-tutorial/makeitgood/ai-nodes/index.html and take an interest in the AI path... keep it up!

Hanging Gardens: Special Triggers
Track Mod

Tuesday, 2nd September 2025

I can't even imagine playing Hanging Gardens without this special triggers mod. In my opinion, it should have been incorporated directly into the original track.

Route-X 333: Night run
Sprint Track

Tuesday, 2nd September 2025

Nice little first track. But I don't understand what the force field on the chicane section is doing there, apart from spoiling the fun of the race.

Bucket
3D Resource

Monday, 25th August 2025

it's a Very good idea !

MKDS – Yoshi Falls
Standard Track

Sunday, 27th July 2025

Smoother than your previous Mario Kart track conversions. Maybe a small force field in the river to simulate the flow?

Voltring
Standard Track

Sunday, 27th July 2025

Simple and incredibly effective! The race track is very pleasant and the scenery is superb. Using bricks to make bleachers is an excellent idea.

Lego Chaos!
Lego Track

Sunday, 27th July 2025

Not much work on the textures, which is a shame! A couple of small things to say to improve the track: - When driving over a tunnel section and falling, the car is repositioned inside the tunnel. Unless this is intentional, to avoid this, the position nodes must be placed on top of the tunnel and not inside it. (It is also good that the AI nodes are on top as well.) - There should be more AI nodes and the path should be modified so that other cars are more competitive. There is a very good tutorial on AI nodes here : https://re-volt.gitlab.io/content-tutorial/makeitgood/ai-nodes/index.html - Finally, in the .inf file, there is a farclip command. Feel free to increase it in this specific case; you are using a skybox, and seeing the Lego room appear as you move forward is very unpleasant. Here are a few things that come to mind as I explore this first track. There are many parameters to consider when creating a track, but it comes more quickly with practice. Looking forward to seeing the rest of the adventure!

A Race I Heard The Ocean Tell
Standard Track

Friday, 18th July 2025

Thank you very much for your comment and especially for your video! I should be able to fix this by moving the startpos back a bit, without it having any impact on a 16-car race, or by speeding up the grid opening a bit, or by moving the animation trigger forward a bit, or even a bit of all three (-: The correction will be made fairly quickly. Thanks again.

Evergreen Hills Raceway
Standard Track

Tuesday, 15th July 2025

For many reasons, it's not really my favourite kind of track. But there's no denying that it's really well done, especially for a first attempt. There are a few shortcomings in terms of lighting and AI, but you've noticed that. The racing line is fluid. It's cool. I hope it will be followed by other creations from you.