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Depression…
Lego Track

Thursday, 11th September 2025

Take care, man. In most cases, these are just temporary difficulties.

Stock FX Remake
Modification

Wednesday, 30th July 2025

30.07.25 added a new beach ball texture

War Mod
Modification

Wednesday, 30th July 2025

Such a brilliantly creative idea, executed flawlessly! The music choice is absolutely perfect, and that loading screen is truly amazing. I love it!

Winter Air
Standard Track

Sunday, 18th May 2025

Patch 18.05.25 Modified rocks to clearly definde boundaries of the track

Threat-X
Super Pro Car

Thursday, 10th April 2025

Car doesn't have a collision because the wrong folder name is specified in the parameters

Galaxy World 1
Standard Track

Friday, 14th March 2025

Thank you for such a birthday present! :)

Up There
Standard Track

Tuesday, 31st December 2024

Glad to see your first track completely made in a Blender, Ced! This one looks very creative. I like the custom pickup model. The raceline is really difficult and the AI is also pretty well made, I couldn't win the race for a long time. Looking forward to see what else you come up with :P

Teamrace League Skin Pack
Project

Sunday, 22nd December 2024

Achievers are here :D

Dave-o-rama (Best car in the WORRRRRLD)
Pro Car

Sunday, 15th December 2024

Rest in peace, Dave. We will miss you...

Heavy Industries
Lego Track

Sunday, 8th December 2024

Hi Bak, glad to see you're back! I'm a fan of your tracks and they were an inspiration to me when I created Lego-Extreme Tracks. Tech Industries was one of my favorites. So I am very glad to see rework it from you. And definitely, this track is much more enjoyable to play on it. But despite all the improvements, it can still be polished more. For example, one time when I was playing it, I got a red x. But I'm not quite sure where it was, unfortunately. Another problem of the track is jumping. For example, in place where player has to jump over a puddle of water (where there used to be a fork in 3 paths, and now there is only one), it is very difficult to do even a Semi-Pro car. I would recommend adding a "Jump Wall" node there so that the cars are repos after the jump and not on it. But despite all the flaws, I can definitely call it a fun track. It's interesting to explore different paths and find the best one. I hope you fix some bugs and looking forward to new tracks ^^