- Download count 5164
- Pageviews 5563
- Unique foldername home2
- Skin for
- Track Mod for
- Based on
- Release date 2021-05-14
- Version from 2022-09-13
- Version
- RVW-ID 27503
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Hard
- Track length 490 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
- Online multiplayer compatible?
As the rainfall continues, so does the roughhousing.
Lay rubber in otherwise peaceful rooms of the large house.
No floor is off limits!
THIS LEVEL REQUIRES RVGL 20.0430a (or higher) TO RUN.
This level locked until the Gold Cup championship is won.
Unlock reversed mode by beating time trial challenge time.
Update 6/21/2021 - Fixed reposition errors with AI nodes in forward and reversed. Fixed surface property on the door to the teen's bedroom. Fixed year of release in _README_.txt. Removed unused instances from directory. Window animation fixed in the vanity mirror of the master bedroom.
Update 9/13/2022 - Fixed sink collision. Fixed edgeflow and vertex shading of the cabinet above the minibar. Fixed flickering shadow on reflective floors. Fixed instance reflection errors. Repaired texture on toolbox handle. Fixed vertex shading on billiard table.
The track has become a little more complicated, but this is a plus. More sharp and difficult turns!
It’s worth having 30 car battles for the race and running five or seven laps.
I’ve ridden this track with 30 cars. It was total chaos. I really liked the track
This has everything that made Home 1 great and more… More of that beautifully crafted 3d space echoing a cozy nineties home, but this time with a longer, more technical raceline.
Such a great experience!
According to the readmes both tracks coming right at my birthday. Beautiful racelines set inside a 1999 house. Gotta love that realistic panorama including those several sounds and subtle details like Bugs Bunny in TV and Windows 98. It’s important to notice that unlike your earlier tracks there aren’t those types of quirky parts which would trick the AI into falling far behind easily (meaning using st else than 00s steroid Pro cars) so both tracks are relatively harder but still have a flow done right for RV standards of AI and physics which is presumably the hardest part in track making. I don’t have any problem with their short length. I haven’t really rated much stuff here yet so I haven’t given 100% to anything but these pieces deserve it. Wonderful job!
not as fast as the first track, with more tighter corners and tighter spaces, which can be a bit of chaos with 16 AI, other wise as I said on home 1, wonderful quality, and very challenging