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Blobster
Rookie Car Monday, 21st April 2025 |
Very versatile machine. Good acceleration, good top speed. In general, stable cornering with the excellence of barely losing speed, but always with the option to brake and twist this big machine around tight spots. But then there are elevation changes. Blobster has the tendency to bug around on even minimal slopes. I think this really takes time to master, but a sensitive being probably can control it and win everything in Rookie class with this car then.
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Swish KX2
Rookie Car Friday, 18th April 2025 |
Certainly an interesting look, that body shell, which could be made out of one single piece. It looks eco-friendly and futuristic in a very funny way. An interesting weakness on slopes, where Swish tends to get punched away from its straight line. Just wondering, would that be a more accurate behaviour if it had only 3 wheels (1 front wheel)? But the narrow front axle would explain it as well. The acceleration is certainly excellent and makes me wonder, if it's on the edge of being too fast for Rookie class.
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Iron-Y
Advanced Car Wednesday, 16th April 2025 |
The Cybertruck is a design legend already and definetly deserves some derivates in RVGL. Maybe leap over to a little racing game being called "Generally" to find some other intesting low-poly designs. The handling of the Iron-Y fits. Surprisingly big car, too low ride height for bumpy roads, but sticks to every other flat surface like it's futuristically glued to the ground. Fast electrical boosted acceleration. Too fast in fact for Advanced Class. I'd put it 1-2 classes higher. Cool name as well. Just a nice little nuance, if there is some witty wordplay behind it.
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Sorrow
Amateur Car Saturday, 12th April 2025 |
A car with front lights that look like it has wept other something. Numberplate and bumperlights could underline the "sad face" even more to make this car look even more special. Also: Not enough station wagons / estate cars in this game!
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Flyeca
Misc. Car Saturday, 12th April 2025 |
The future of RVGL racing. But the tracks aren't up to the task yet with checkpoints being too tight. I haven't studied physics, but doesn't this car get a little bit too fast when being in flight?
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Winter Air
Standard Track Monday, 31st March 2025 |
An unvarnished beauty this is. Beautiful winter landscape, a far too rare sight these days... but I digress. The checklines need a fix or let's say a much more distinct position, else driving here will get really frustrating. Especially in the right-hand corner after the bridge. Else, this track is really fun to drive on. Well done!
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Jimsonweeds Raceway
Standard Track Wednesday, 26th March 2025 |
One of the three best circuit tracks that we have in Re-Volt. Especially to highlight are a properly installed guardrail and dangerous curbs, which makes it possible to get rid of resets or other janky tricks to slow cutting cars down.
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Mansion
Standard Track Monday, 13th January 2025 |
Track is too dark. It should be closer to the darkness of all other tracks. Because one brightness and contrast setting must fit everywhere.
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Short Oval
Standard Track Thursday, 3rd October 2024 |
Unfortuneatly, racing on this track showed its problem. You can jump into the infield and race in a tighter circle there. The infield needs to be bumpier or the checklines need to be placed differently.
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Genghis Kastle
Standard Track Sunday, 15th September 2024 |
This offers for some untypical Re-Volt racing, but will get super exciting with faster cars. Shortcuts are a gamble worth with cars that can take some bumps. Timing the jumps and landings is very critical here to finish in a consistent manner. Track is one of the laggier ones. Hmm, but where does that come from? I have no clue, as there is nothing obviously fancy going on here. Maybe use half the number of raindrops... We have a couple of places where the floor went missing off-track (mid-course at the campside and at the last jump). And a couple of too ambitious repo-triggers at the jump down the stairway, when landing aside of the handrail. Just a minor detail. Still, racing is an excellent challenge here. Fan-tas-tic!