Game Room 2

  • Download count 3402
  • Pageviews 3521
  • Unique foldername fdt24arcade2
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2021-12-11
  • Version from
  • Version
  • RVW-ID 30445
  • Category
  • Score
    95/100 (52 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Hard
  • Track length 635 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Difficulty: Hard
    Reverse mode: Yes
    Practice star: Yes
    Time Trial: 0:42:500 (normal) 0:43:500 (reversed) (both balanced around semi-pro class cars, tested with Adeon)

    Credits to MightyCucumber for testing the track, giving me feedbacks, making amazing mig lights and for all the neon signs in fdt24arcade2c.bmp file
    Credits to Human for the ceiling fan from Jailhouse Rock


7 comments on “Game Room 2

  1. I liked this track as well as the first one, I liked the visual of this track, as if we were traveling in a children’s shopping center.

    1
  2. if this was Chuck-E-Cheese I will be more Surprised like a battle tag or something like that

    0
  3. After playing this map in an online race yesterday (wasn‘t playing the map for a while), I have to adjust my rating a bit. Maybe it‘s also caused by other tracks released after this (especially the Hospital tracks), but I have to reduce the „graphics“ „raceline“ and „overall fun“ ratings a bit. Maybe I was hyped a bit after the track came out, but with a few months distance I now think the flow of this track is not the best. At some areas it remind me a lot on the Toy-Volt Factory 1, especially at the „upstair“ section. Also some turns feel a bit random and unnatural, which reminds me on Museum EX. Don‘t understand me wrong, I still love this track and it‘s still very good material, it‘s just that I think all the 5.0 ratings was a bit rushed after it‘s release. :)

    Raceline 3, Graphics 4, SFX 4, Overall Fun 4

    1
  4. When I see your 2021 track list I’m really impressed by your talent. Everything is so polished, super professional it’s hard to believe this is fan made content. No need for Re-Volt 3 when we have those uploads, both tracks and cars.
    Both game rooms track flow are simple yet requiring and all those amazing decors make the track really addictive. I could race this for 15 laps straight. Can’t wait to try it online. Splendid work as usual.

    4
  5. *cheerful screamin* Just returned to the time when I saw Finding Nemo in a cinema. A’ight, might not be super objective comparsion. But those vibrant visuals screaming like they were magically inserted from a real place and numerous references at the same time sucked me like a wormhole. Logos, objects, arcades (might that clownfish one be derived from that Hungarian dolphin game?)! I also like the fact 1 and 2 share the same part like Museum and Ghost Town stock tracks. But when I met the animals, it got into my veins so much, my <3 was beatin loud liek dat default klaxon. I might reconsider my favourites soon. Good luck with your next projects!!!

    4
  6. Yup, I was right when I said in the review from “Game Room 1”, that this reminds me a lot of G_J/I Spy tracks. In this track this is even more obvious. Awesome work in creating this atmosphere, by keeping the overall Re-Volt style. A huge congrats also to Mighty at this place, who created the light effects. All in all the quality of both tracks is nearly identical, so it’s hard for me to tell which I like more. The raceline from this one is a little bit harder, longer, but also a little bit more confusing. But I like the areas in this track a little bit more. I also love the fact, that both tracks share some of the areas. All in all this is a must-have for every Re-Volter. Congrats, Xarc.

    5

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