Castle 1

  • Download count 1231
  • Unique foldername fdt21castle1
  • Skin for
  • Based on
  • Release date 2021-06-19
  • Version from
  • Version
  • RVW-ID 28009
  • Category
  • Score
    91/100 (24 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Extreme
  • Track length 807 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes

    Difficulty: Extreme
    Reverse mode: Yes
    Practice star: Yes
    Time Trial: 0:52:500 (normal) 0:49:000 (reversed) (both balanced around pro class cars, tested with Toyeca)

    Credits to Kiwi, MightyCucumber and Norfair for testing the track and helping me with feedbacks
    Credits to Skitch2 for the textures from Medieval Mayhem
    Credits to Instant for the torches from Medieval: Redux
    Credits to Kiwi for the Crows from Spa-Volt 2
    Credits to UzzoFrancy for the paintings

    UPDATED:
    changed uppercases file names to lowercases
    improved spiral section topology (thanks to Vas0sky for helping me figuring out how to do that)
    fixed pos nodes error in the last section of the track
    added another fog layer near the garden section

    UPDATED #2:
    fixed missing instances in reversed mode
    changed practce star position (old position was supposed to work only with the dev version of the track and I forgot to change it)


4 comments on “Castle 1

  1. Very nicely done track. Pretty straight and focused on top speed, but still providing some chokepoints. Looks and races great regardless of class. Could use a bit more powerups to cause chaos in packed races though.

    0
  2. This track is very good, in my opinion! The theme was very well executed. The castle really feels like a unity. Every asset looks like it was made for this track, it is tied together so well. Castle 1 looks so good that that alone makes it fun to play.
    The actual gameplay is good too. There is one turn that I find awkward and hard to anticipate, unfortunately, but most of the track is intuitive. This is not a very difficult track (although it says Extreme in-game, I’m not sure why…), but there are plenty of spots in which you can riskier but more optimal lines, which makes the race fun to do. There are plenty of pick-ups to spice up the fights, as well. I really like that if you fall off on the downhill section, you can just drive on, and don’t have to reposition.
    Great work! Xarc’s recent tracks are very promising for his future projects.

    Video: https://youtu.be/cL5ehrSqAn8

    0
  3. Just a heads up, some of your textures is in uppercases, which means it won’t load in Linux systems. I loaded it for the first time and it’s all pitch black, but after running fix_cases, it loaded fine now. You should change all your filenames to be lowercase to make it work on Linux.

    1

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