LMS Christmas Town

  • Download count 193
  • Unique foldername lms_pm_truck
  • Skin for
  • Based on
  • Release date 2022-12-23
  • Version from
  • Version 1.1-r
  • RVW-ID 35088
  • Category
  • Score
    87/100 (3 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?

    LMS Arena with Rigs Highway gimmick

    This time the truck drives through Christmas town.
    There's also a dozer following the truck.

    The truck's doors start to open by themselves.
    Be careful as the door opens and the wind can blow it away!
    Furthermore, the pick-up is in a wind-affected zone, so don't be greedy.



    Track optimization Info


    Making the road parts too long resulted in a large file size.
    Optimized as much as possible by reducing the length of the road and leaving only a part of the NCP

    The skybox texture was also reduced to reduce the capacity.

3 comments on “LMS Christmas Town

  1. Although I don‘t play LMS myself, I‘m sure that‘s a great stage for this game mode. The moving landscape feature is even nicer here than on Rigs Highway, as it‘s better visible while playing the map. The doors opening on the truck and the bottles falling on the road made me grin. That’s a very nice detail.

    The graphics are very well made and polished, but personally I don‘t like the overall plastic-like look that much. As an (middle) European, it‘s just „too much“ in terms of colours and overall „Kitsch“, as we call it. But knowing you are Korean, not too much to complain here, as different areas on the world have different standards here. ;)

    Overall good job, Paperman!

  2. This track needs some serious optimization, on my computer this track runs at 10 fps MAX with lowest graphics settings, lowest resolution and in practice mode.
    Like why is there collision on parts of the track you can’t normally access? And why are the skybox textures so large?


Leave a comment