Netheria

  • Download count 420
  • Pageviews 760
  • Unique foldername netheria
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2019-05-10
  • Version from 2021-08-19
  • Version
  • RVW-ID 22407
  • Category
  • Score
    85/100 (3 votes)
  • Unconventional car?
  • Construction Original
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    The otherworldly galactic itasha tuner

    Netheria is a tuner car based off Nissan Silvia S14.
    taking cues from mainstream JDM tuner cars, the body has a smooth and boxy design with carbon fiber rear spoiler.
    the paintjob is based off a culture known as 'itasha', which is about cars with liveries of anime characters being applied.

    with its theme, Netheria is an inverse counterpart of Sunlighter.
    Sunlighter has shining sun theme with very fast accel, slow top speed and slide-based handling.
    Netheria has a deep galaxy theme with slow accel, very fast top speed and grip-based handling.

    this car has a handling style different from the norms, unique to its own.
    the main quirk is realism. the car's handling tries to mimic attributes of car physics in reality.
    realism is applied by having very slow acceleration, very high top speed, unstable grip and weight momentum.

    the car's grip has tendency to oversteer if not taken into consideration.
    if the grip issues are mitigated, the car has great cornering radius and can take corners at high speeds.
    maintaining speed throughout the race is important to keep its high speeds.
    any mistakes are disadvantageous because of very slow acceleration for recovery.

    keeping attention to the car's grip while maintaining speed throughout corners is the way to winning top spots


1 comment on “Netheria

  1. Netheria has received a major update:

    overall detailing, shading, and texturing is improved,
    making it more similar with my present-time style.
    parameters are modified in the process, no handling changes.

    0

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