Toy World 3

  • Download count 2842
  • Pageviews 3929
  • Unique foldername toy3-2021
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2021-08-29
  • Version from 2022-06-11
  • Version 2022/06v2
  • RVW-ID 29299
  • Category
  • Score
    89/100 (39 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Extreme
  • Track length 638 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? No
  • Online multiplayer compatible?

    june 2022, fixed floating train
    june 2022, adjusted toy3-2021f.bmp
    june 2022, added properties.txt and new files /custom
    june 2022, adjusted custom animations
    june 2022, fixed .vis issue on reverse
    june 2022, reduced polycount .w and .ncp
    june 2022, planes remove from time trial
    june 2022, added .html webpage to package

    Check all updates, changes and more on the official webpage of Toy World 3:
    Toy World 3 Webpage

14 comments on “Toy World 3

  1. I have just one thing to say:


    One reason to change the planes was to make time trialing easier. Dude, if you want to time trial on this track with planes, you can wait for the perfect moment to go so that planes won’t distract you and you can get your perfect lap. If you can’t do that, you’re just being impatient.

    Planes make the track feel alive and exciting in both single player and multiplayer races. You might sometimes crash with the planes but with correct observation and anticipation you can survive them by altering your racing line. It is very pleasing when you manage to do this.

    Ps. I like the track!

  2. Ok, I will put the planes back and will only switch them off for time-trial mode.
    I will update the package hopefully this weekend, including some extras.

  3. I agree with Vas0sky here. The planes were one of the most fun things at this track. They made the track feel like a stock track even more. It‘s hard to serve everyones flavor, especially if there are both kind of people: The ones who like to enjoy Re-Volt in singleplayer mode and can’t have enough chaos in multiplayer races, and the others who want to have competitive styled multiplayer races. In my opinion Re-Volt is still an action racing game, and some people should maybe better just switch to a real racing game, or play Re-Volt tracks where this is possible.

  4. I don’t have much words to say like the other folks about this track: amazing visuals, detailing and race line. But talking from the side that either race this in online races or time trial there are several concerns about the toy planes going thru the track that could ruin someone’s race/attempt by the plane being in the way when passing thru, would it be possible for this plane to be disabled just for Time Trial or Multiplayer modes? The trains seem fine overall: there is lower visiblity on them compared to the stock track of Toy World 2 because of where they’re placed on the track, but to me they look fine.

  5. Once again, Jan displays his incredible skills and workflow. Only, this time around, instead of pioneering how next-generation tracks should look like, he chose to manufacture one of the best stock-like tracks released this year.

    Gameplay: Great flow, I can run endless laps on TW3, that should say enough.

    Visuals: Everything fits correctly and the multiple sections are easily distinguished.

    Workflow: Well, I couldn’t expect less from Jan. Everything is tidy, no rogue topology and being able to execute most next-gen techniques on a stock-like track without going overboard is quite the example for any track aficionados.

    Keep it up. Can’t wait to see your next creations.

  6. I have an experience with various “3s” based on the stock tracks but what impresses me is the active movement of objects which were just sitting ducks in the core game. Moving toy vehicles, dancing robots and dragons. And an airplane going after you like in the Hitchcock’s movie. The toy train and arcade machines of Space Invaders and Pole Position are present here. The only thing I kinda miss is the piano but I understand it’s based on on TW2 than TW1. A wonderful piece anyway.

  7. Very nice Toy-World styled track – Javil’s by far most stock-like track so far. I always was hoping to see what Jan is able to do by using stock-assets, and this track proofs it’s legitimate to use a prominent name like “Toy World 3” for it.

    What I like most about the track are the completely new object animations. Also the raceline is quite nice. I especially love the tunnel section, which feels very fresh for a Toy-World themed track.

    However, the track also can’t reach the overall quality of Toy World Mayhem for several reasons. The most obvious one is the lighting. The track sadly lacks in typical Toy-World styled colourful and indirect lighting. The second reason is the diversity of the raceline. Toy World 3 feels more like a better Toy World 2 (maybe this was also the purpose), but some more diversified areas (like the railroad jump from TW Mayhem, the dinosaur area from TW1, or the Lego brick area from TW Mayhem) would have added really a lot. The last reason is only a tiny nitpick: The track picture is overall nice, but I was hoping for a stock-like still-image without additional graphical elements.

    But all in all: For a track made in such a short time, the results are gorgeous. And now I hope for another typical Re-Volt styled track made by Javildesign. :)


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