- Download count 5158
- Pageviews 1640
- Unique foldername up_there
- Skin for
- Track Mod for
- Based on
- Release date 2024-12-30
- Version from
- Version
- RVW-ID 42249
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Medium
- Track length 677 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
- Online multiplayer compatible?
This is my first Original 3D Modelling Track, and it's a race in the great tradition of roads in the sky, in a retro futuristic atmosphere. I hope you enjoy it!
Be careful, the track is rocking, this has an impact on jumps, tight turns, etc...
(And a word of advice: don't venture into the loop if you're not a specialist).
UPDATE 2025-08-14
Normal mode:
- Improved node repositioning after a bad jump.
Reverse mode:
- Improved node repositioning after a bad jump.
- Added very slight rockiness and corrugation to better simulate the storm.
- Added wind property (this affects cars: when the wind is head-on, the maximum speed of cars is lower, when the wind is behind you, it increases your speed, and when it is blowing sideways... and it also affects the trajectory of weapons). Note that the wind is rotating.
- Improved AI nodes.
-And a few more things...
I really like this track. The jumps and loop are well done.
Up above if it was cool:
Glad to see your first track completely made in a Blender, Ced! This one looks very creative. I like the custom pickup model. The raceline is really difficult and the AI is also pretty well made, I couldn’t win the race for a long time. Looking forward to see what else you come up with :P
Gives me Amazing Digital Circus vibes. :3