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Splat Roadster
Skin

Saturday, 16th March 2024

Ionico would be proud.

Brickwall
Rookie Car

Thursday, 7th March 2024

Something about extreme inertias and absurd weights just sinks my boat man. I love how experimental some of your cars are, specially this one. You're doing great Zeino, undoubtedly a mad scientist.

Car
Advanced Car

Thursday, 29th February 2024

You wouldn't download a car.

Elementary 2
Standard Track

Wednesday, 7th February 2024

And continuing my comment from Elementary 1, this one has to be my favourite of the two simply because I love the route and scene, specially the funny looking playground area that can occasionally send you flying (https://youtu.be/SRlLhpm3wR8). I reiterate that you guys don't miss.

Elementary 1
Standard Track

Wednesday, 7th February 2024

You guys don't miss on the tracks you make. Short yet technical, claustrophobic yet open, you both are truly masters at work here and it's impressive how you guys just keep delivering each time. Impressive work as always!

Roofbottom
Standard Track

Tuesday, 26th December 2023

My only gripe with the track is the amount of stars (global pulses) when played with Pickups ON and how easy they are to get, other than that, a genius concept.

Roadkill
Semi-Pro Car

Saturday, 28th October 2023

Model and texture wise, the car is spot on, full on TC type of look. But it's barely even driveable, somehow worse than Pest Control. Can't do proper landings, can't touch a wall properly, terrible on slippery surfaces, weighs nothing so it's feeble towards all pickup attacks, and the short wheelbase in addition to the insane wheel spin just makes this marginally usable in top speed focused tracks, and sucks even on those because the car has no surviving capabilities. I get that the description says it's "exceptionally challenging to drive" but the car struggling everywhere just deprives it from any form of fun factor. Dissapointing.

Ridgeback (FZG Paintworks)
Skin

Wednesday, 4th October 2023

This man simply does not stop making quality skins and content, an unstoppable force that doesn't meet an immovable object yet. Common Ziggy W, keep them rolling!

Toys in the Hood 2: Improved AI Nodes
Track Mod

Tuesday, 5th September 2023

Considering that the nodes of vanilla Hood 2 are pretty terrible and that the AI takes the least optimal paths, and the harmful repos in the last garden, I'd say this is 100% a massive improvement to whoever plays in singleplayer as this makes the CPU cars a threat and not something to be rolled over easily. Wonder how this could impact the online scene, top notch job here.

Midway Office (Rush 2)
Standard Track

Friday, 25th August 2023

When I saw this track being on RVW today, I got curious, so I did what anyone would do and downloaded it immediately. Don't know what to say honestly, it's kind of dissapointing, but at the same time it isn't when all factors are being considered. The track is a very faithful port of the track visually, beautiful rendition of it with the pluses of RVGL, such as animated textures, physical objects, etc. Nothing about the visual department is one bit wrong (maybe the car reflections but that's it) and it's very much appreciated. But when it comes to the part of playing on it and being immersed, all magic is lost. The sense of verticality is null due to the scale of the track being way off, shortcuts are absolutely not worth doing (might be in part due to Re-Volt/RVGL's physics) and they also have a small chance of giving you a red X... somehow, race line is full of choke points unlike what could be compared to the original game's technical yet open design, all hallways being really constricted for no reason at all. Pickup play is a mess, wouldn't bother too much about it since it's more of a fault from the scaling size of the track as a whole. It's not all bad or petty things however, time trial is a bliss, in part due to (redundantly) the scale and narrowness of the track, and finding the Mtn. Dew cans is a lot of fun in itself even though there were not too many of them. It feels weird having to put a lot of stuff under the bad light because your other works have been nothing but fun and were done right (THUG2'S School and Downhill Jam, The Thunderdrome, etc.), but it certainly does feel like so for me, maybe I had too many expectations or I'm just biased, don't know. It's still a very nice thing to have.