Elementary 2

  • Download count 2942
  • Pageviews 3711
  • Unique foldername elementary2
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2024-02-06
  • Version from 2024-08-25
  • Version
  • RVW-ID 39524
  • Category
  • Score
    96/100 (31 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 412 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Day turns into afternoon at Paul Simon Elementary.
    The ruckus continues as the toys race again, disregarding trouble.
    Push past opponents in the cafeteria and rush to recess at the sunlit playground!

    THIS LEVEL REQUIRES RVGL 20.0905a

    This level may be locked depending on championship progress.
    Unlock reversed mode by beating time trial challenge time.

    Updated 8/25/2024


12 comments on “Elementary 2

  1. Patch – 8/25/2024

    -Fixed incorrect wall collisions
    -Added extra box at first turn
    -Repaired slight visibox error in the peripheral neighborhood
    -Fixed reflections in low performance mode
    -Fixed vertex shading error on sedan instances

    1
  2. I agree with Flyboy. I wish Elementary 2 was a longer and harder track like Schools Out 2, Home 2, Hospital 2, Downtnown 2, Game Room 2, Fairground 2.

    0
  3. Both tracks are great, however I was a bit dissapointed that unlike your other tracks these two are very easy, expected this to be medium atleast. A bit of a nitpick but I’d love to see an Elementary 3 that is more challenging.

    1
  4. Quality yet again, great job guys. Potential tracks of the year already.

    About the door into turn 1, to me it looks like somewhat intentional as the rest of the door are not like this. I think Hospital 1’s turn 2 had the same scenario on release. Whatever the decision is, whether to leave it as is, or remove the door, or make it impossible to wallbang, I’m fine with it btw, I just don’t think it’s a ”bug”.

    2
  5. I agree with ZZ, I would do something about the first corner door especially when I think every other door in your tracks have proper collision. In your design philosophy there should be collision there. We are not babies, we can handle doors. There is no need to safeguard us from the evils of the world.

    Also the grid in the narrow part before the finish line has a weird collision to safeguard the player but maybe it’s ok idk.

    Otherwise great tracks and visuals as always, keep it up!

    3
  6. I was worried that Elementary and School’s Out by kiwi, whose themes are very similar and whose aesthetic is faithful to Re-Volt, would be too similar and overshadow each other.
    It’s nothing of the sort, they’re two different worlds and in fact they complement each other perfectly: first, learn to drive in elementary school so that you can then learn more from School’s Out.
    As for the track itself, it’s a feast for the eyes, as you’re used to!

    1
  7. Same as 1, great visuals and sound and I’d prefer if the door collisions wouldn’t be smoothened out. Especially one of them which is just behind a corner, you wallbang into it and expect to bounce off the door, but you bounce off an invisible wall that is placed there to prevent people crashing out on the door frame. That creates a discrepancy between what I see and what happens, because the door and it’s frame just don’t exist there, it’s just a straight wall. So maybe just remove the door from there, place a poster on the wall instead?

    4
  8. And continuing my comment from Elementary 1, this one has to be my favourite of the two simply because I love the route and scene, specially the funny looking playground area that can occasionally send you flying (https://youtu.be/SRlLhpm3wR8). I reiterate that you guys don’t miss.

    1

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