Galaxy World 2

  • Download count 2136
  • Pageviews 3672
  • Unique foldername galaxy2
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2025-03-14
  • Version from
  • Version
  • RVW-ID 42678
  • Category
  • Score
    95/100 (45 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Medium
  • Track length 679 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Galaxy World makes for a real space race! More games, more activities, more rides!
    It's the indoor amusement park of the future!
    Mom says it's time to go home? Aw, just one last loop around the park, please!
    A medium track: lightyears of fun for everyone!
    Galaxy World! The most fun you'll find in the solar system!

    THIS LEVEL REQUIRES RVGL 20.0905a

    This level may be locked depending on championship progress.
    Unlock reversed mode by beating time trial challenge time.


8 comments on “Galaxy World 2

  1. The Galaxy World duology is, without exaggeration, the most amazing custom RVGL content I have ever seen. The sheer amount of detail and imagination that went into making both tracks believable – nay, immersive – spaces that could realistically exist in real life *and* functional, well-designed, evenly-paced yet highly varied racetracks simply just boggles my mind.

    I genuinely struggle to articulate how perfectly all of the individual pieces fit together. It just makes perfect sense that this is where the UFO water fountain goes, or that this is where the haunted mine ride goes, or that this is where the dining room goes, or that this is where the merry-go-round goes, or that this is where the jungle gym goes, or that this is where the train crossing goes, or that this is where the spaceship simulator with it’s own sub-attractions like laser tag and an observation deck with alien plants goes… and they’re all packed together so incredibly tightly that the transitions between them all should have been at least a little bit jarring, yet they just aren’t.

    I mean, for expletive’s sake, there’s a full-size cast of original mascot characters created for each attraction inside Galaxy World itself, with names and advertisement posters and sound effects and everything, which are usually only on-screen for a couple of seconds at most because the tracks flow so well that you simply don’t have the time to get a closer look at them. That is an insane level of dedication for a humble background detail! It honestly freaks me out a little bit, and makes me want to beg the authors to stop going so unbelievably hard on their future projects out of fear that they’ll burn themselves out from consistently putting so much time and effort into these masterworks that will only ever be appreciated by fans of this one niche game from quarter of a century ago.

    The comforts of familiarity have often stopped me from saying that any piece of custom Re-Volt content meets the standards set by Probe/Acclaim back in 1999 — even tracks that utilize RVGL’s features to do things that’d have been impossible in *any* racing game from 1999 — so when I turn around and outright state that Galaxy World 1 and 2 just out-and-out exceed the original 14 stock tracks in most ways that matter to me as both a casual nostalgic Re-Volt fan *and* as a die-hard racing game fanatic… well…

    The thing is, I’d already used the phrase “The Highest Praise I Can Give” when raving about Downtown 1 last year, and the Galaxy World duology effortlessly surpasses even that. So I guess now I need to write some crazy nonsense like “Higher Than The Highest Praise I Can Possibly Give” (registered trademark, patent pending) to convey just how completely and utterly awestruck I am by these two tracks.

    May the Re-Volt gods smile eternally upon G_J ☕, I_Spy, and Kipy for their outstanding contributions to this niche community.

    0
  2. This track is significantly simpler than Galaxy World 1, but it actually doesn’t mean it’s easier in all areas.
    There is fewer corners and it’s easier to see them and set up for them, but the spinning platforms part is extremely difficult to drive perfectly on. A small divergence from an ideal racing path makes the car either crash into the green middle part on the second platform, or can send your car sliding on the landing or crashing into the green mini dinosaur. It’s a frustrating part of the track.
    Also one of the corners in the “spacestation” part is made in such a way, that you need to anticipate there is another wall edge you need to avoid, other than the first visible one, so that one requires hard memorisation, if you want to take it close to the wall.
    Other than that, it’s a very good medium difficulty track. Well placed pickups, nice visuals, sounds, quite a bit of wall turns.
    Although it’s strange to see playgrounds and dinosaurs as well as a spaceship/spacestation in one setting, I don’t think it fits well but I understand the idea (various fun activities for kids, and that can include scary dinosaurs and amazing space).

    The two racing line problems I laid out do not appear in the reverse version, which I rate higher, more enjoyable to play than the regular version of this track.

    1
  3. Absolutely amazing track, loving all the details and love put in this track.

    I like the R version a lot for introducing a completely unique path, probably because going in reverse normally it would be impossible, somehow pickups still spawn there even in the normal version.

    I like the music much more in this track, it’s a new music track for me and I really vibe with it unlike with the music in Galaxy World 1 which i’m used to hear since it’s a song in the I/O music pack used for space themed tracks like Moon Dawn.

    0
  4. As an easier track, this one flows way better than the first one. (This is not to say the first one is bad, it just rewards a more tactical racing type. In this one, you can just go with the flow of every corner). Was not expecting a certain sci-fi inspired section, but it was a welcome surprise!

    1
  5. Both tracks are excellent, I personally prefer the first one.
    In Galaxy World 2, some cars can’t get the star during a race in Simulation mode, it’s too high (tested with Abomin8r).

    1

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